My Avatar, My Self: Identity in Video Role-playing Games by Zach Waggoner (Paperback, 2009)

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Product Information

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

Product Identifiers

PublisherMcfarland & Co INC International Concepts
ISBN-139780786441099
eBay Product ID (ePID)89012860

Product Key Features

SubjectComputer Science
Publication Year2009
Number of Pages207 Pages
Publication NameMy Avatar, My Self: Identity in Video Role-Playing Games
LanguageEnglish
TypeTextbook
AuthorZach Waggoner
FormatPaperback

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorZach Waggoner
TopicGames

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