Crashes are a common yet spectacular occurrence. Life-like crash and damage physics see cars roll, flip, and spin causing windows to shatter and metal to bend. Each crash is also assigned a monetary value depicting the amount of damage that was caused to all vehicles involved in the accident. At the conclusion of each race, the most impressive crashes can be reviewed, with players controlling the camera, zoom, and motion blur functions. While visually pleasing, these crashes impede your progress in the race and deplete your Boost Meter, and thus should be avoided at all costs.
A port of the PlayStation 2 original, Burnout focuses on high-speed, reckless races through cities teeming with life. The objective is to race against and beat three computer-controlled cars with a vehicle of your choosing. The caveat, however, is that these races take place in cities populated with civilian vehicles simply going about their daily routine. Not only do competitors have to contend with one another, but they must also avoid crashing into the hundreds of cars scattered around each "track."
Dangerous maneuvers such as weaving in and out of oncoming traffic, speeding through busy intersections, or power sliding dangerously close to other vehicles are classified as "drifts" and "near-misses" and subsequently reward the player with an increment to their Boost Meter. When filled, this meter can be used to provide a momentary boost of speed, replete with blurring and camera effects to enhance the sense of speed.
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