Well Played, Grades K-2 : Building Mathematical Thinking Through Number Games and Puzzles by Karen Gartland, Linda Dacey and Jayne Bamford Lynch (2015, Book, Other)

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About this product

Product Identifiers

PublisherStenhouse Publishers
ISBN-10162531034X
ISBN-139781625310347
eBay Product ID (ePID)18038381322

Product Key Features

Number of Pages224 Pages
LanguageEnglish
Publication NameWell Played, Grades K-2 : Building Mathematical Thinking Through Number Games and Puzzles
SubjectCounting & Numeration, General, Teaching Methods & Materials / Mathematics
Publication Year2015
TypeNot Available
Subject AreaMathematics, Référence, Education
AuthorKaren Gartland, Linda Dacey, Jayne Bamford Lynch
FormatBook, Other

Dimensions

Item Height0.5 in
Item Weight18.9 Oz
Item Length10 in
Item Width8 in

Additional Product Features

LCCN2015-022556
Dewey Edition23
Reviews"This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers." - Kassia Omohundro Wedekind, from the foreword, Are you looking for a way to add mathematically rich games to your students' problem solving? Dacey, Gartland, and Lynch provide a valuable resource for K - grade 2 educators to plan and implement puzzles and games. The authors begin by offering principles and guidance for implementation of games and puzzles in the classroom, based on their classroom experiences, field testing, and on research. The remaining chapters each present games, some familiar, some less common, on topics including counting and ordering, base-ten numeration, addition, and subtraction.                 For use as a curriculum component or supplement, the book includes good attention to implementation and assessment as well as offering good examples, sample exit questions, suggestions for differentiation of games, options for directions and game variations, and consideration of students' reading levels. A unique asset is guidance on students' "manners," norms for interaction, keeping the focus on the mathematics rather than secondary to superficial aspects or winning. A few minor modifications would have made the book an even stronger resource: additional guidance on assessment, such as a few example rubrics, clarifications to a few transcripts, and additional direction on creating cards or game boards to extend, differentiate, and vary the games. Consider teaming up with colleagues to analyze a game; then pilot it with a group of students before building a lesson or center around it.                 Educators planning K-grade 2 mathematics learning will find Well Played to be conceptually, developmentally, and pedagogically strong--as well as fun and engaging--for their schools. -- Lucia M. Flevares, independent mathematics education consultant, Columbus, Ohio .  , Are you looking for a way to add mathematically rich games to your students' problem solving? Dacey, Gartland, and Lynch provide a valuable resource for K - grade 2 educators to plan and implement puzzles and games. The authors begin by offering principles and guidance for implementation of games and puzzles in the classroom, based on their classroom experiences, field testing, and on research. The remaining chapters each present games, some familiar, some less common, on topics including counting and ordering, base-ten numeration, addition, and subtraction. For use as a curriculum component or supplement, the book includes good attention to implementation and assessment as well as offering good examples, sample exit questions, suggestions for differentiation of games, options for directions and game variations, and consideration of students' reading levels. A unique asset is guidance on students' "manners," norms for interaction, keeping the focus on the mathematics rather than secondary to superficial aspects or winning. A few minor modifications would have made the book an even stronger resource: additional guidance on assessment, such as a few example rubrics, clarifications to a few transcripts, and additional direction on creating cards or game boards to extend, differentiate, and vary the games. Consider teaming up with colleagues to analyze a game; then pilot it with a group of students before building a lesson or center around it. Educators planning K-grade 2 mathematics learning will find Well Played to be conceptually, developmentally, and pedagogically strong--as well as fun and engaging--for their schools. -- Lucia M. Flevares, independent mathematics education consultant, Columbus, Ohio .
Grade FromKindergarten
IllustratedYes
Grade ToSecond Grade
Dewey Decimal372.7/044
Intended AudienceScholarly & Professional
SynopsisWith 25 field-tested games and puzzles for young learners, you'll find suggestions for differentiation; a wealth of reproducibles; key assessment ideas; and much more. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking., Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking., Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity.
LC Classification NumberQA135.6.D3325 2016

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