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About this product
Product Identifiers
PublisherPalgrave Macmillan The Limited
ISBN-101137525533
ISBN-139781137525536
eBay Product ID (ePID)210293844
Product Key Features
Number of PagesVIII, 86 Pages
Publication NameVideo Game Narrative and Criticism : Playing the Story
LanguageEnglish
SubjectMedia Studies, Internet / General, Computer Simulation, General, Video & Electronic
Publication Year2015
TypeTextbook
AuthorTamer Thabet
Subject AreaComputers, Social Science, Games & Activities
FormatHardcover
Dimensions
Item Weight9.3 Oz
Item Length8.5 in
Item Width5.5 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2015-452261
Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal793.93019
SynopsisThe book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games., With impunity, millions of players traverse the fictional landscapes of video games every day. Video Game Narrative and Criticism treats gameplay as the player's own psychological experience where fears, desires, and anxieties are projected onto the game's fictional world. By exploring the structural peculiarities of storytelling in video games, the book develops a critical paradigm that explains the meaning of gameplay as self-discovery. The player-response criticism considers the nature of game fiction by centralizing the player in the analysis. This interpretative model is not a rigorous analytical toolbox. Rather, it responds flexibly to the essential fluidity, temporality, and openness of a player's own experience in an intelligent fictional world.