Springer Tracts in Advanced Robotics Ser.: Simulating and Generating Motions of Human Figures by Katsu Yamane (2004, Hardcover)

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About this product

Product Identifiers

PublisherSpringer Berlin / Heidelberg
ISBN-103540203176
ISBN-139783540203179
eBay Product ID (ePID)30256666

Product Key Features

Number of PagesXvii, 159 Pages
LanguageEnglish
Publication NameSimulating and Generating Motions of Human Figures
SubjectComputer Simulation, Intelligence (Ai) & Semantics, Electrical, Robotics
Publication Year2004
TypeTextbook
AuthorKatsu Yamane
Subject AreaComputers, Technology & Engineering
SeriesSpringer Tracts in Advanced Robotics Ser.
FormatHardcover

Dimensions

Item Weight33.5 Oz
Item Length9.3 in
Item Width6.1 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2004-041645
Dewey Edition22
Series Volume Number9
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal629.8/92
Table Of ContentIntroduction.- Inverse and Forward Dynamics of General Closed Kinematic Chains.- Link Connectivity Description for Structure-Varying Kinematic Chains.- Parallel O (logN) Formulation of Forward Dynamics.- Interactive Computation of Contact Force for Rigid Collision/Contact Model.- Implicit Integration for Soft Collision/Contact Model.- Interactive Motion Generation via Dynamics Filter.- Synergetic Choreography of Human Figures.- Synergetic Choreography with Dynamics.- Controlling a Marionette with Human Motion Capture Data.- Conclusion and Future Work.
SynopsisThis book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
LC Classification NumberQA76.9.C65

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