Simulation Foundations, Methods and Applications Ser.: Guide to Dynamic Simulations of Rigid Bodies and Particle Systems by Murilo G. Coutinho (2012, Hardcover)

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About this product

Product Identifiers

PublisherSpringer London, The Limited
ISBN-101447144163
ISBN-139781447144168
eBay Product ID (ePID)143896178

Product Key Features

Number of PagesXiv, 402 Pages
Publication NameGuide to Dynamic Simulations of Rigid Bodies and Particle Systems
LanguageEnglish
SubjectComputer Simulation, Mechanics / Dynamics
Publication Year2012
TypeTextbook
Subject AreaComputers, Science
AuthorMurilo G. Coutinho
SeriesSimulation Foundations, Methods and Applications Ser.
FormatHardcover

Dimensions

Item Weight27.8 Oz
Item Length9.3 in
Item Width6.1 in

Additional Product Features

Intended AudienceScholarly & Professional
ReviewsFrom the reviews: "This book offers lengthy descriptions of simulations in general, and specific kinds of systems in more depth. The chapters cover a broad range of topics. ... The book also contains nine appendices on useful mathematical tools, such as differential equations, quaternions, and the convex decomposition of polyhedra. ... The target audience is software developers interested in using dynamic simulations as part of their software." (Jeffrey Putnam, Computing Reviews, July, 2013)
Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal003.3
Table Of ContentDynamic Simulations.- Hierarchical Representation of 3D Polyhedra.- Particle Systems.- Rigid-Body Systems.- Articulated Rigid-Body Systems.- Useful 3D Geometric Constructions.- Numerical Solution of Ordinary Differential Equations of Motion Quaternions.- Rigid-Body Mass Properties.- Useful Time Derivatives.- Convex Decomposition of 3D Polyhedra.- Constructing Signed Distance Fields for 3D Polyhedra.- Conservative Time Advancement for Convex Objects.- The Linear-Complementarity Problem.
SynopsisThis book introduces techniques for producing realistic simulations and animations of particle and rigid-body systems. The focus is on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines., Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory. This Guide to Dynamic Simulations of Rigid Bodies and Particle Systems presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book. Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling., This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
LC Classification NumberQA76.9.C65

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