Shader X5 : Advanced Rendering Techniques by Not Available (2006, Mixed Lot)

ThriftBooks (3906058)
98.9% positive feedback
Price:
US $70.60
(inclusive of GST)
ApproximatelyS$ 91.04
+ $24.71 shipping
Estimated delivery Thu, 26 Jun - Mon, 7 Jul
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Condition:
Good

About this product

Product Identifiers

PublisherCharles River Apparel Media
ISBN-101584504994
ISBN-139781584504993
eBay Product ID (ePID)56990475

Product Key Features

Number of Pages600 Pages
Publication NameShader X5 : Advanced Rendering Techniques
LanguageEnglish
Publication Year2006
SubjectProgramming / Games, Computer Graphics, General
FeaturesNew Edition
TypeTextbook
Subject AreaComputers
AuthorNot Available
FormatMixed Lot

Dimensions

Item Height1.7 in
Item Weight51.3 Oz
Item Length9.5 in
Item Width7.8 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2006-034609
ReviewsSection 1: Geometry Manipulation TricksSection 2: Rendering TechniquesSection 3: Software Shaders and Shader Programming TipsSection 4: Image SpaceSection 5: ShadowsSection 6: 3D Engine DesignSection 7: ToolsAppendix: About the CD-ROMIndex
Dewey Edition22
IllustratedYes
Dewey Decimal006.6/93
Table Of ContentSection 1: Geometry Manipulation Tricks Section 2: Rendering Techniques Section 3: Software Shaders and Shader Programming Tips Section 4: Image Space Section 5: Shadows Section 6: 3D Engine Design Section 7: Tools Appendix: About the CD-ROM Index
Edition DescriptionNew Edition
SynopsisShader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you'll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more., Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools. These ready-to-use techniques are written by programming professionals from around the world who have a broad depth of experience and knowledge. Each section in the book is also edited by an industry expert to ensure the highest quality and value. The ideas and tools presented throughout the articles have evolved from real-world movie, game, and animation projects, so by using these techniques, graphics programmers can find answers to problems, help prevent future problems, and become more efficient. The book covers all relevant hardware and developer tools so there is no bias toward one company or tool set. The topical areas covered range from geometry manipulation, rendering techniques, shadows, software shaders, image space, and shadows to tools, environmental effects and 3D engine design., Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you'll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shaderplugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printffor the pixel shader, random number generator on the GPU, and many more., Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you'll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.
LC Classification NumberT385.E38559 2006

All listings for this product

Buy It Now
Pre-owned
No ratings or reviews yet
Be the first to write a review