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About this product
Product Identifiers
PublisherUniversity of Buckingham Press, T.H.E.
ISBN-101915054249
ISBN-139781915054241
eBay Product ID (ePID)9069257177
Product Key Features
Educational LevelHigh School, Elementary School
Number of Pages122 Pages
LanguageEnglish
Publication NameScratch Pupil Book Year 4
SubjectProgramming Languages / General, Computers & Technology
Publication Year2023
TypeStudy Guide
AuthorPhil Bagge
Subject AreaComputers, Education
FormatTrade Paperback
Dimensions
Item Weight17.6 Oz
Item Length10 in
Item Width8.1 in
Additional Product Features
Intended AudienceElementary/High School
Grade FromThird Grade
Grade ToFourth Grade
SynopsisThese books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. In addition, there are also two home learning books that have been devised for children to learn programming outside of school. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the crosscurricular benefits of developing depth in programming. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.