Reviews"in-depth look at many aspects of the world of machinima. Recommended"-- Choice ; "one of the best and most interesting books on machinima currently available"-- Renderosity ; "gathers essays and interviews highlighting technical aspects of machinima"-- Reference & Research Book News ., "in-depth look at many aspects of the world of machinima. Recommended"- Choice ; "one of the best and most interesting books on machinima currently available"- Renderosity ; "gathers essays and interviews highlighting technical aspects of machinima"- Reference & Research Book News .
Dewey Edition23
Dewey Decimal777
Table Of ContentTable of Contents Acknowledgments Foreword (Persia Bravin) Introduction: Documenting Virtual Life in Machinima (Phylis Johnson) PART ONE: VIRTUAL FILMMAKING 1. Machinima as Moviemaking With comments by Chantal Harvey: Women Making Machinima 2. The Right Stuff: Geared Up to Make Machinima With comments by Pooky Amsterdam: Machinima Unleashed 3. Sounding Out the Story Line With comments by Phylis Johnson: The Soundscape of the American Western 4. Tell Me a Story With comments by Larkworthy Antfarm: The Fine Art of Machinima 5. Characters Come to Life With comments by 1angelcares Writer: The Voices of Machinima 6. Setting, Lighting and Composition With comments by Toxic Menges: It's All About Pre-Production 7. Post- Production: Bing Bang Boom With comments by Jonathan Pluskota: Aesthetics for Sound Design 8. Celebrating Machinima: It's Show Time! With comments by Jay Jay Jegathesan: Partnerships and Collaboration 9. The White Pigeon: A Machinima Example 10. The Fine Print (by Todd Herreman) 11. Expression Through Machinima: The Virtual Classroom (by Bryan Carter) Conclusion to Part One: There Is No Road Curtain Call (by Phaylen Fairchild) PART TWO: INTERVIEWS AND ROUNDTABLE DISCUSSIONS The Machinima Interviews Al Peretz Decorgal Iono Allen Kate Fosk Michael Gray Rysan Fall Wiz Nordberg Roundtable One: Terminology, Technology and Practice Roundtable Two: Collaboration, Commercialization and Content About the Contributors Index
SynopsisUnlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft , and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production., Machinima - a term derived from the words ""machine"" and ""cinema"" - records action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
LC Classification NumberTR897.74.J85 2012