Knights Club: the Bands of Bravery : The Comic Book You Can Play by Shuky (2018, Trade Paperback)

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About this product

Product Identifiers

PublisherQuirk Books
ISBN-101683690559
ISBN-139781683690559
eBay Product ID (ePID)9038643537

Product Key Features

Book TitleKnights Club: the Bands of Bravery : the Comic Book You Can Play
Number of Pages184 Pages
LanguageEnglish
Publication Year2018
TopicHumor / Comic Strips & Cartoons, Fantasy & Magic, Comics & Graphic Novels / Fantasy, General, Interactive Adventures, Comics & Graphic Novels / Action & Adventure
IllustratorNovy, Waltch, Yes
GenreJuvenile Fiction, Juvenile Nonfiction
AuthorShuky
Book SeriesComic Quests Ser.
FormatTrade Paperback

Dimensions

Item Height0.5 in
Item Weight13.3 Oz
Item Length8.3 in
Item Width5.8 in

Additional Product Features

Intended AudienceJuvenile Audience
LCCN2018-933926
Dewey Edition23
Reviews"In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them."-- Game Informer "An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike."-- BioGamer Girl "All good fun and it kept my son highly entertained... Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."-- Grab This Book, Praise for Knights Club! "In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them."-- Game Informer , on Knights Club: The Bands of Bravery "Wonderfully fun and entertaining."-- Midwest Book Review , on Knights Club: The Buried City "An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike."-- BioGamer Girl , on Knights Club: The Bands of Bravery "It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development." - Sussan N., Librarian at Alsip-Merrionette Park Public Library, on Knights Club: The Bands of Bravery "All good fun and it kept my son highly entertained... Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."-- Grab This Book , on Knights Club: The Bands of Bravery Everyone loves the Comic Quests series! "Kid approved."-- The Dice Tower, on Hocus & Pocus: The Legend of Grimm's Woods "For kids just diving into the genre, [Comic Quests is] a fantastic gateway and springboard to those more involved types of [role-playing] games."-- The Roarbots "If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series."--YAYOMG! , on Hocus & Pocus: The Legend of Grimm's Woods "An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story."-- School Library Journal, on Hocus & Pocus: The Legend of Grimm's Woods "An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills."-- Midwest Book Review, on Iron Magicians "Great for commutes, waiting in long lines, or any instance where you're stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!."-- Sequential Tart, on Iron Magicians "Fun for kids of all ages."-- Really Into This, on Hocus & Pocus: The Legend of Grimm's Woods, "In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them."-- Game Informer "All good fun and it kept my son highly entertained... Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."-- Grab This Book, "All good fun and it kept my son highly entertained... Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."-- Grab This Book, "In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them."-- Game Informer "An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike."-- BioGamer Girl "It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development." - Sussan N., Librarian at Alsip-Merrionette Park Public Library "All good fun and it kept my son highly entertained... Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."-- Grab This Book
Grade FromThird Grade
Series Volume Number2
Dewey Decimal741.5/944
Grade ToSeventh Grade
SynopsisThe year is 1012 in the kingdom of the good king Louilepou. Three brothers dream of joining the Royal Order of Knights- fearless adventurers, able to travel long distances, slay the most dangerous theives, and defend the valorous peasants. And one of these brothers is you! But the road to knighthood is long. You must journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery. During your expedition you will come face-to-face with a troll, an old wizard, or a warrior. You must solve riddles, discover hidden compartments, learn combat rechniques, and gather magical objects. Your success depends on your choices alone, because the hero is you !, This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest--pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet--then set off on your quest The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book. HERE'S HOW TO PLAY: - Select your character and begin your quest. - Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number. - Solve puzzles and collect bravery bracelets in your quest for success. - If you fail your mission, just start again from the beginning You can play the book again and again, making different choices every time. Remember, this is no ordinary comic book--what happens next is up to you
LC Classification NumberPZ7.7.S478Kn 2018

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