How Smart Machines Think by Sean Gerrish (2019, Trade Paperback)

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About this product

Product Identifiers

PublisherMIT Press
ISBN-100262537974
ISBN-139780262537971
eBay Product ID (ePID)10050032578

Product Key Features

Number of Pages312 Pages
LanguageEnglish
Publication NameHow Smart Machines Think
SubjectIntelligence (Ai) & Semantics, Computer Science, Neural Networks
Publication Year2019
TypeTextbook
Subject AreaComputers
AuthorSean Gerrish
FormatTrade Paperback

Dimensions

Item Height0.7 in
Item Weight17.9 Oz
Item Length8.9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade
ReviewsGerrish offers a fresh and contemporary look at AI, machine learning, and deep learning by presenting the topics in light of how the technologies have surfaced in familiar memes like the Jeopardy TV game show, Netflix, video games like StarCraft, board games like Go, chess, Sudoku, and also self-driving cars.-- Inside Big Data -- An excellent primer for the engineer interested in putting AI in context. -- E&T Magazine -- How Smart Machines Think by Sean Gerrish. If you want to discuss recent AI achievements with your students, such as how self-driving cars work, how Watson beat two of the best human Jeopardy! players, how NetFlix uses AI to recommend movies to people, and how AlphaGo beat one of the best human Go players, this book is for you. -- Getting Smart --
Dewey Edition23
IllustratedYes
Dewey Decimal006.3
SynopsisEverything you want to know about the breakthroughs in AI technology, machine learning, and deep learning--as seen in self-driving cars, Netflix recommendations, and more. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world--and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy , and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution--at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people., Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world--and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy , and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution--at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people., Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning-as seen in self-driving cars, Netflix recommendations, and more. The future is here- Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world-and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy , and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution-at least for now. Gerrish weaves thestories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.
LC Classification NumberQA76.87.G49 2019

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