Graphics Toolkit by Randi Rost (2022, Trade Paperback)

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About this product

Product Identifiers

PublisherLulu Press, Inc.
ISBN-101387822047
ISBN-139781387822041
eBay Product ID (ePID)25062932670

Product Key Features

Number of Pages108 Pages
Publication NameGraphics Toolkit
LanguageEnglish
SubjectProgramming / Games, Programming / General
Publication Year2022
TypeTextbook
AuthorRandi Rost
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height0.2 in
Item Weight7.2 Oz
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade
TitleLeadingA
Table Of ContentTools and ToolkitsApple GraphicsToolkit InitializationLookupsInitializationState ElementsLine-DrawingSimple DDA AlgorithmBresenham's AlgorithmLine-Drawing RoutineGraphics WindowsApple EccentricitiesSpecial EffectsGetting Ready for Screen AnimationUltimate SpeedShape-Drawing AlgorithmsBitbltsHome MoviesThe Shape TableMaking ShapesMaking Your Own ShapesAlgorithm OverviewBlock Shape RoutinesClippingDRAWPART RoutineFlickerDouble BufferingNon-Animation Shape Tables
SynopsisA Graphics Toolkit teaches you the art of creating graphical libraries for use in games and other programs on the Apple II computer. Tutorial articles guide you through machine language and BASIC programs that can be used in your own games. Features: - Intricacies of graphics on the Apple II and general graphics algorithms. are explored, along with creation of the tools needed to make your own graphics and graphics routines. - Tutorials for many wonderful routines include: Hi-Res Graphics, HGR and HGR2, Hi-Res Graphics, Line-Drawing, Graphics Windows, Special Effects, Shape-Drawing, Block Shapes, Animation, Double Buffering, Non-Animation Shapes, Shapes Partially Within the Graphics Window, and many Demos. Routines are available on a disk image. - Based on the popular "Graphics Toolkit" articles from 1984 to 1986 in Call-A.P.P.L.E. magazine. - Some knowledge of 6502 assembly language and Applesoft BASIC is helpful, as well as Apple II graphics in general., A Graphics Toolkit teaches you the art of creating graphical libraries for use in games and other programs on the Apple II computer. Tutorial articles guide you through machine language and BASIC programs that can be used in your own games. Features:- Intricacies of graphics on the Apple II and general graphics algorithms. are explored, along with creation of the tools needed to make your own graphics and graphics routines.- Tutorials for many wonderful routines include: Hi-Res Graphics, HGR and HGR2, Hi-Res Graphics, Line-Drawing, Graphics Windows, Special Effects, Shape-Drawing, Block Shapes, Animation, Double Buffering, Non-Animation Shapes, Shapes Partially Within the Graphics Window, and many Demos. Routines are available on a disk image.- Based on the popular "Graphics Toolkit" articles from 1984 to 1986 in Call-A.P.P.L.E. magazine. - Some knowledge of 6502 assembly language and Applesoft BASIC is helpful, as well as Apple II graphics in general.

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