Game Character Creation with Blender and Unity by Chris Totten (Paperback, 2012)

The Cotswold Library (774520)
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Product Information

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Product Identifiers

PublisherJohn Wiley & Sons Inc
ISBN-139781118172728
eBay Product ID (ePID)114409262

Product Key Features

Number of Pages320 Pages
LanguageEnglish
Publication NameGame Character Creation with Blender and Unity
Publication Year2012
SubjectComputer Science
TypeTextbook
AuthorChris Totten
FormatPaperback

Dimensions

Item Height234 mm
Item Weight612 g
Item Width189 mm

Additional Product Features

Country/Region of ManufactureUnited States
Title_AuthorChris Totten

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