Elements in Publishing and Book Culture Ser.: Simulating Antiquity in Boys' Adventure Fiction : Maps and Ink Stains by Thomas Vranken (2022, Trade Paperback)

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About this product

Product Identifiers

PublisherCambridge University Press
ISBN-101009158945
ISBN-139781009158947
eBay Product ID (ePID)27057245665

Product Key Features

Number of Pages75 Pages
Publication NameSimulating Antiquity in Boys' Adventure Fiction : Maps and Ink Stains
LanguageEnglish
SubjectPublishing
Publication Year2022
TypeTextbook
Subject AreaLanguage Arts & Disciplines
AuthorThomas Vranken
SeriesElements in Publishing and Book Culture Ser.
FormatTrade Paperback

Dimensions

Item Height0.2 in
Item Length7 in
Item Width5 in

Additional Product Features

Intended AudienceTrade
LCCN2022-034773
Dewey Edition23
IllustratedYes
Dewey Decimal820.992826
Table Of ContentIntroduction; 1. Spick and Span New Paper; 2. Written as Well as Printed by a Steam Engine; 3. Tottery Characters; 4. New New Romance; or, New Romance 2.0; Conclusion.
SynopsisThis Element approaches the genre of boys' adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within., A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms - 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.ury.ury.ury., A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms - 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.
LC Classification NumberPR830.A38

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