Critical Squares : Games of Critical Thinking and Understanding by Shari Tishman and Albert G. Andrade (1997, Trade Paperback)

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About this product

Product Identifiers

PublisherBloomsbury Publishing USA
ISBN-101563084902
ISBN-139781563084904
eBay Product ID (ePID)362405

Product Key Features

Educational LevelHigh School, Elementary School
Number of Pages144 Pages
LanguageEnglish
Publication NameCritical Squares : Games of Critical Thinking and Understanding
Publication Year1997
SubjectEducational Psychology, Library & Information Science / General
TypeStudy Guide
AuthorShari Tishman, Albert G. Andrade
Subject AreaLanguage Arts & Disciplines, Education
FormatTrade Paperback

Dimensions

Item Height0.3 in
Item Weight12.5 Oz
Item Length11 in
Item Width8.5 in

Additional Product Features

Intended AudienceElementary/High School
LCCN97-004225
Dewey Edition21
Number of Volumes1 vol.
Dewey Decimal371.33/7
SynopsisDeveloped through Project Zero at the Harvard School of Education, these simple but powerful games are designed to develop students' critical-thinking skills and deepen their understanding of topics they are already studying. Corresponding to recognizable moments in instruction, the games, called critical squares, encourage students to go beyond rote learning to reflect on, analyze, and actively process the information and ideas they are studying. Four of the games have a roll-of-the-dice format; two are played like Tic Tac Toe. For each the authors provide start-up guidelines, sample student responses, and other pertinent information. Easy to learn, they readily fit into subject matter across the curriculum without major changes to content or structure. They can be used with almost any topic, in any subject area, and at any grade level from third grade on. Requiring almost no preparation time, these spirited games engage students while challenging them to think and learn. Grades 3-12.
LC Classification NumberLB1029.G3T47 1997

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