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About this product
Product Identifiers
PublisherHachette Learning
ISBN-101398369829
ISBN-139781398369825
eBay Product ID (ePID)25057259790
Product Key Features
Educational LevelHigh School, Elementary School
Number of Pages248 Pages
LanguageEnglish
Publication NameCambridge Lower Secondary Computing 9 Student's Book : Hodder Education Group
SubjectCurricula
Publication Year2023
FeaturesNew Edition
TypeStudy Guide
Subject AreaEducation
AuthorTristan Kirkpatrick, Pam Jones
FormatTrade Paperback
Dimensions
Item Height0.6 in
Item Weight24 Oz
Item Length8.3 in
Item Width10.8 in
Additional Product Features
Intended AudienceElementary/High School
Dewey Edition23
Grade FromCollege Freshman
Grade ToCollege Sophomore
Dewey Decimal004
Edition DescriptionNew Edition
SynopsisThis title has been endorsed by Cambridge Assessment International Education. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro: bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index, This title has been endorsed by Cambridge Assessment International Education. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction1 Presenting choices: combining constructs2 Design your own network: shape and size3 Coding and testing: game development for the Micro:bit4 Drilling down: How the processor processes5 Big data modelling and analysis: databases and spreadsheets6 An array of skills: expert storytellingGlossaryIndex