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Henrique Campos The Essential Guide to Creating Multiplayer Games wi (Paperback)
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eBay item number:406174491772
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Book Title
- The Essential Guide to Creating Multiplayer Games with Godot 4.0
- Title
- The Essential Guide to Creating Multiplayer Games with Godot 4.0
- Subtitle
- Harness the power of Godot Engine's GDScript network API to conne
- Contributor
- Nathan Lovato (Foreword by)
- ISBN-10
- 1803232617
- EAN
- 9781803232614
- ISBN
- 9781803232614
- Genre
- Computing & Internet
- Release Date
- 12/22/2023
- Release Year
- 2023
- Country/Region of Manufacture
- GB
- Item Height
- 235mm
About this product
Product Identifiers
Publisher
Packt Publishing, The Limited
ISBN-10
1803232617
ISBN-13
9781803232614
eBay Product ID (ePID)
10068564486
Product Key Features
Language
English
Publication Name
The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the Power of Godot Engine's GDscript Network API to Connect Players in Multiplayer Games
Publication Year
2023
Subject
Programming / Games, General
Type
Textbook
Subject Area
Mathematics, Computers
Format
Trade Paperback
Dimensions
Item Length
92.5 in
Item Width
75 in
Additional Product Features
Edition Number
1
Intended Audience
Trade
Dewey Edition
23
Dewey Decimal
794.81513
Synopsis
Level up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in color Key Features - Ensure player synchronization and coexistence in a game world - Mitigate latency in your multiplayer games to design a seamless shared experience - Optimize and debug your games using profilers and monitors to visualize performance - Purchase of the print or Kindle book includes a free PDF eBook Book Description The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you'll go from making your first network handshake to optimizing online gameplay. You'll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you'll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you'll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences. What you will learn - Understand the fundamentals of networking and remote data exchange between computers - Use the Godot game engine's built-in API to set up a network for players - Master remote procedure calls and learn how to make function calls on objects remotely - Enhance your GDScript proficiency to get the most out of this powerful language - Explore industry-standard solutions for common online multiplayer challenges - Improve your networking skills and discover how to turn single-player games into multiplayer experiences Who this book is for If you're involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You'll also find this book useful if you're a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential. Table of Contents - Setting up a server for multiplayer game - Sending and receiving data - Making a lobby to gather players together - Creating an online chat - Making an online quiz game - Building an online checkers game - Developing an online Pong - Designing an online co-op platformer - Creating a top-down adventure game - Debugging and profiling the network - Optimizing data requests - Implementing prediction and interpolation - Caching data to decrease bandwidth, Level up your Godot 4 networking skills with the only comprehensive multiplayer guide written by experienced game designer and developer, Henrique Campos, featuring dedicated servers and persistent worlds, illustrated with key images in color Key Features Ensure player synchronization and coexistence in a game world Mitigate latency in your multiplayer games to design a seamless shared experience Optimize and debug your games using profilers and monitors to visualize performance Purchase of the print or Kindle book includes a free PDF eBook Book Description The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you'll go from making your first network handshake to optimizing online gameplay. You'll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you'll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.By the end of this book, you'll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences. What you will learn Understand the fundamentals of networking and remote data exchange between computers Use the Godot game engine's built-in API to set up a network for players Master remote procedure calls and learn how to make function calls on objects remotely Enhance your GDScript proficiency to get the most out of this powerful language Explore industry-standard solutions for common online multiplayer challenges Improve your networking skills and discover how to turn single-player games into multiplayer experiences Who this book is for If you're involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You'll also find this book useful if you're a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential. ]]>
LC Classification Number
QA76.76.V54C3 2023
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