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3ds Max MAXScript Essentials, Second Edition [Autodesk 3ds Max 9 Maxscript Essen

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Item specifics

Condition
Acceptable: A book with obvious wear. May have some damage to the cover but integrity still intact. ...
ISBN
9780240809328
EAN
9780240809328
Item Length
0.9in
Publisher
Taylor & Francis Group
Publication Year
2006
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8in
Author
Inc. Staff Autodesk
Genre
Computers, Art
Topic
Computer Graphics, Digital Media / Video & Animation, Digital
Item Width
0.7in
Item Weight
28 Oz
Number of Pages
308 Pages

About this product

Product Information

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

Product Identifiers

Publisher
Taylor & Francis Group
ISBN-10
0240809327
ISBN-13
9780240809328
eBay Product ID (ePID)
57044412

Product Key Features

Author
Inc. Staff Autodesk
Format
Trade Paperback
Language
English
Topic
Computer Graphics, Digital Media / Video & Animation, Digital
Publication Year
2006
Type
Textbook
Genre
Computers, Art
Number of Pages
308 Pages

Dimensions

Item Length
0.9in
Item Height
0.8in
Item Width
0.7in
Item Weight
28 Oz

Additional Product Features

Lc Classification Number
Tr897.7
Edition Description
Revised Edition,New Edition
Edition Number
2
Publication Name
3ds Max9 Maxscript Essentials
Table of Content
Introduction What's New in this Edition Why use MAXScript? MAXScript History MAXScript Files Locations MAXScript File Loading Order Understanding Script Types MAXScript vs. Plug-ins 32-bit Max vs. 64-bit Max Chapter 1: MAXScript Basics Objectives Introduction Syntax and Organization The MAXScript Listener Macro Recorder Functions Local and Global Variables Conditional Statements Loop Structures Collections Structures Strings Creating and Running Scripts Conclusion Chapter 2: Constructing User Interfaces Objectives Introduction Building User Interfaces Creating a Working Script Conclusion Chapter 3: The 3ds Max Interface Objectives Introduction Copy, Instance, and Reference Picking Scene Objects Picking Points Conclusion Chapter 4: Understanding Objects and Classes Objectives Introduction Object Oriented Programming MAXWrapper Class Working with the MAXScript Reference Conclusion Chapter 5: Transforms and Animation Objectives Introduction Position Transform Scale Transform Rotation Transform Contexts Animation Animation Layers Conclusion Chapter 6: Working with MAXScript Objects Objectives Introduction Applying Modifiers Lights and Cameras Materials Bitmap Proxies Controlling the Renderer Booleans Standard Booleans ProBooleans Callbacks Randomizing Conclusion Chapter 7: File Handling, and Working with Directories Objectives Introduction File Input and Output Binary File I/O Import/Export Import Export FBX File Format Working Directories Directory Pathnames Absolute Relative Symbolic Pathnames Project Folder Conclusion Chapter 8: Advanced MaxScript Interface Objectives Introduction MouseTrack Painter Interface Biped Interface Scripted-plugins Conclusion Chapter 9: ActiveX, and .NET (dotNet) Objectives Introduction ActiveX Controls .NET (dotNet) Conclusion Appendix Text Editors MAXScript Editor 3rd-Party Editors Debugging and Error Trapping and Handling MAXScript Debugger Visual MAXScript Function Publishing System and Interfaces Expression Controllers and Script Controllers Index Additional Resources
Copyright Date
2007
Target Audience
College Audience
Lccn
2007-295629
Dewey Decimal
006.693
Dewey Edition
22
Illustrated
Yes

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