
XAML in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))
US $5.57US $5.57
Aug 09, 00:34Aug 09, 00:34
Picture 1 of 1

Gallery
Picture 1 of 1

Have one to sell?
XAML in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))
US $5.57
ApproximatelyS$ 7.16
Condition:
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Shipping:
Free USPS Media MailTM.
Located in: Buford, Georgia, United States
Delivery:
Estimated between Fri, 12 Sep and Fri, 19 Sep to 94104
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:396286206475
Item specifics
- Condition
- Release Year
- 2006
- Book Title
- XAML in a Nutshell: A Desktop Quick Reference (In a Nutshell (...
- ISBN
- 9780596526733
About this product
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
0596526733
ISBN-13
9780596526733
eBay Product ID (ePID)
51588103
Product Key Features
Number of Pages
302 Pages
Language
English
Publication Name
Xaml in a Nutshell : a Desktop Quick Reference
Publication Year
2006
Subject
Programming Languages / General, Programming / General, Programming Languages / Xml, General, Operating Systems / Windows Desktop
Type
Textbook
Subject Area
Computers
Format
Perfect
Dimensions
Item Height
0.8 in
Item Weight
15.8 Oz
Item Length
8.9 in
Item Width
5.9 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2006-283500
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.4/37
Table Of Content
Copyright Preface Part I: Introducing XAML Chapter 1: Introducing XAML Chapter 2: Getting Started with XAML Part II: XAML Concepts Chapter 3: The Basics of XAML Chapter 4: Layout and Positioning Chapter 5: Resources Chapter 6: Storyboards and Animations Part III: Core XAML Reference Chapter 7: Elements Chapter 8: Controls Chapter 9: Shapes and Geometry Chapter 10: Layout Chapter 11: Animations and Transformations Chapter 12: Events Part IV: Appendixes About the Author Colophon
Synopsis
When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem. An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market. The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. "XAML in a Nutshell" covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logicalcategories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference. "XAML in a Nutshell" helps you learn, firsthand, how to use this XML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting.", When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem. An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market. The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logical categories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference. XAML in a Nutshell helps you learn, firsthand, how to use this XML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting.", When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games-clear, stunning and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics ......
LC Classification Number
QA76.9.U83M33 2006
Item description from the seller
Seller feedback (9,927)
This item (1)
All items (9,927)
- -***s (4)- Feedback left by buyer.Past monthVerified purchaseBook in good condition, well preserved.
- l***l (7152)- Feedback left by buyer.Past monthVerified purchaseAAA
- 7***4 (432)- Feedback left by buyer.Past monthVerified purchaseNo problems.
- 3***. (17)- Feedback left by buyer.Past monthVerified purchaseNew book sent to my daughter and she said it arrived in good condition and happy to receive it. It was a good value, quality appearance all boxes checked. Although I didn't communicate with the seller other than to order the book, it arrived in a timely manner as promised. Thank you very much for good customer service.