|Listed in category:
This item is out of stock.
Have one to sell?

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sa

Condition:
Brand New
Price:
US $60.48
ApproximatelyS$ 81.47
Postage:
Free Economy Shipping. See detailsfor shipping
Located in: Fairfield, Ohio, United States
Delivery:
Estimated between Sat, 25 May and Thu, 6 Jun to 43230
Estimated delivery dates - opens in a new window or tab include seller's handling time, origin ZIP Code, destination ZIP Code and time of acceptance and will depend on shipping service selected and receipt of cleared paymentcleared payment - opens in a new window or tab. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return shipping. See details- for more information about returns
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)

Shop with confidence

eBay Premium Service
Trusted seller, fast shipping, and easy returns. 

Seller information

Registered as a Business Seller
Seller assumes all responsibility for this listing.
eBay item number:394210999619
Last updated on May 20, 2024 12:36:16 SGTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN-13
9780240817682
Book Title
Real-World Flash Game Development
ISBN
9780240817682
Publication Year
2011
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Real-World Flash Game Development : How to Follow Best Practices and Keep Your Sanity
Item Height
0.9in
Author
Christopher Griffith
Item Length
9.8in
Publisher
Routledge
Item Width
7.5in
Item Weight
37.7 Oz
Number of Pages
418 Pages

About this product

Product Information

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Product Identifiers

Publisher
Routledge
ISBN-10
0240817680
ISBN-13
9780240817682
eBay Product ID (ePID)
99601125

Product Key Features

Author
Christopher Griffith
Publication Name
Real-World Flash Game Development : How to Follow Best Practices and Keep Your Sanity
Format
Trade Paperback
Language
English
Publication Year
2011
Type
Textbook
Number of Pages
418 Pages

Dimensions

Item Length
9.8in
Item Height
0.9in
Item Width
7.5in
Item Weight
37.7 Oz

Additional Product Features

Lc Classification Number
Qa76.76.C672g774
Edition Description
Revised Edition,New Edition
Edition Number
2
Reviews
"The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want to use Flash. The excellent companion website supplies all the code needed to build the examples, as well as a forum where questions can be posted and answered. The author frequently inserts commentary about best programming practices (what to do and what to avoid), which differentiates this book from many similar titles. Summing Up: Highly recommended. Upper-division undergraduate through researchers/faculty, two-year technical program students, and professionals/practitioners."--E. Bertozzi, Long Island University, CHOICE, "The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want to use Flash. The excellent companion website supplies all the code needed to build the examples, as well as a forum where questions can be posted and answered. The author frequently inserts commentary about best programming practices (what to do and what to avoid), which differentiates this book from many similar titles. Summing Up: Highly recommended. Upper-division undergraduate through researchers/faculty, two-year technical program students, and professionals/practitioners."--CHOICE, "The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want to use Flash. The excellent companion website supplies all the code needed to build the examples, as well as a forum where questions can be posted and answered. The author frequently inserts commentary about best programming practices (what to do and what to avoid), which differentiates this book from many similar titles. Summing Up: Highly recommended. Upper-division undergraduate through researchers/faculty, two-year technical program students, and professionals/practitioners."-- E. Bertozzi, Long Island University, CHOICE, "The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want to use Flash. The excellent companion website supplies all the code needed to build the examples, as well as a forum where questions can be posted and answered. The author frequently inserts commentary about best programming practices (what to do and what to avoid), which differentiates this book from many similar titles. Summing Up: Highly recommended. Upper-division undergraduate through researchers/faculty, two-year technical program students, and professionals/practitioners."-- CHOICE
Table of Content
Chapter 1: Computer Science Isn't For Everyone Chapter 2: The Best Tool for the Job Chapter 3: A Plan is Worth a Thousand Aspirin Chapter 4: //Comments FTW! Chapter 5: The Least You Can Do vs An Architect's Approach Chapter 6: Managing Your Assets/Working With Graphics Chapter 7: Make it Move - ActionScript Animation Chapter 8: Turn it Up to 11: Working with Audio Chapter 9: Put the Video Back in "Video Game" Chapter 10: XML and Dynamic Content Chapter 11: Four Letter Words: M-A-T-H Chapter 12: Don't Hit Me: Collision Detection Techniques Chapter 13: Mix Up - A Simple Engine Chapter 14: Bringing It All Together: A Platformer Chapter 15: Marble Runner : Our First Mobile Game Chapter 16: Air Hockey: A Multi-Touch, Multiplayer Tablet Game Afterword Online Content: Bonus Chapter: Squash 'Em If You've Got 'Em: The Bug Hunt Bonus Chapter: On Your Guard Bonus Chapter: Introduction to Mobile Development Appendix A: Webcams and Microphones Appendix B: Localization Appendix C: JSFL is JavaScript For Lovers Appendix D: Using AMFPHP with Games
Copyright Date
2012
Target Audience
College Audience
Topic
Programming / Games, Digital Media / Video & Animation, Digital
Lccn
2011-006568
Dewey Decimal
794.8/1526
Dewey Edition
22
Illustrated
Yes
Genre
Computers, Art

Item description from the seller

grandeagleretail

grandeagleretail

98.2% positive feedback
2.7M items sold
Usually responds within 24 hours

Detailed Seller Ratings

Average for the last 12 months

Accurate description
4.9
Reasonable shipping cost
5.0
Shipping speed
4.9
Communication
4.9

Seller feedback (1,023,412)

3***7 (1444)- Feedback left by buyer.
Past month
Verified purchase
Good seller and transaction. A+++
r***s (453)- Feedback left by buyer.
Past month
Verified purchase
Good job
8***w (67)- Feedback left by buyer.
Past month
Verified purchase
The correct book and DVD arrived in very fine condition, better than described and early too! The book and DVD are even better that I had pictured! Good, honest and fair dealer!