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Learn Blender Simulations the Right Way: Create attractive and realistic animati

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN-13
9781803234151
Book Title
Learn Blender Simulations the Right Way
ISBN
9781803234151

About this product

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1803234156
ISBN-13
9781803234151
eBay Product ID (ePID)
6058383277

Product Key Features

Number of Pages
368 Pages
Language
English
Publication Name
Learn Blender Simulations the Right Way : Create Attractive and Realistic Animations with Mantaflow, Rigid and Soft Bodies, and Dynamic Paint
Publication Year
2022
Subject
Computer Simulation, General
Type
Textbook
Author
Stephen Pearson
Subject Area
Computers, Photography
Format
Trade Paperback

Dimensions

Item Length
92.5 in
Item Width
75 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Dewey Decimal
006.696
Synopsis
An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more Key Features Understand Mantaflow to create fire and smoke simulations Learn to design satisfying animations using soft bodies and the cloth simulation Construct realistic physics animations with rigid bodies Book Description Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.You'll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you'll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you'll use Dynamic Paint, Blender's modifier, and the physics system to create eye-catching animations.By the end of this Blender book, you'll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You'll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations. What you will learn Discover what Mantaflow is and how to use it effectively Understand domains, flows, and effectors, and why they are important Create realistic fire, smoke, and fluid simulations Produce satisfying soft and rigid body simulations with ease Use the cloth simulation to bring animated fabric to life Explore canvas and brush objects in Dynamic Paint to create eye-catching animations Who this book is for If you're a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You're expected to have basic knowledge of the Blender interface and how to use it. ]]>, An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more Key Features: Understand Mantaflow to create fire and smoke simulations Learn to design satisfying animations using soft bodies and the cloth simulation Construct realistic physics animations with rigid bodies Book Description: Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You'll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you'll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you'll use Dynamic Paint, Blender's modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you'll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You'll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations. What You Will Learn: Discover what Mantaflow is and how to use it effectively Understand domains, flows, and effectors, and why they are important Create realistic fire, smoke, and fluid simulations Produce satisfying soft and rigid body simulations with ease Use the cloth simulation to bring animated fabric to life Explore canvas and brush objects in Dynamic Paint to create eye-catching animations Who this book is for: If you're a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You're expected to have basic knowledge of the Blender interface and how to use it.
LC Classification Number
TR897.72.B55

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