Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games b

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN-13
9780240818818
Book Title
Creating Games with Unity and Maya
ISBN
9780240818818
Category

About this product

Product Identifiers

Publisher
Taylor & Francis Group
ISBN-10
0240818814
ISBN-13
9780240818818
eBay Product ID (ePID)
102927928

Product Key Features

Number of Pages
528 Pages
Publication Name
Creating Games with Unity and Maya : How to Develop Fun and Marketable 3d Games
Language
English
Subject
Programming / Games, Computer Graphics, Digital
Publication Year
2011
Type
Textbook
Author
Adam Watkins
Subject Area
Art, Computers
Format
Trade Paperback

Dimensions

Item Height
1.1 in
Item Weight
40.9 Oz
Item Length
9.6 in
Item Width
7.5 in

Additional Product Features

Intended Audience
College Audience
LCCN
2011-017562
Dewey Edition
23
Reviews
" Creating Games with Unity and Maya attempts to address the entire art pipeline based on Autodesk's Maya, including basic coverage of the game engine and editor. Watkins (Univ. of the Incarnate Word) devotes most of the first half of the book to 3-D digital asset creation in Maya with a very light overview of animations. The remainder of the book provides an artist-friendly introduction to game scripting that should be enough to get beginners started on developing games of their own using the game engine. Therefore, those who are new to 3-D modeling, texturing, and character rigging will likely benefit most from this book. Summing Up: Highly recommended. Students of all levels in digital arts or game art programs, researchers/faculty, and professionals/practitioners." --Choice
Illustrated
Yes
Dewey Decimal
794.816693
Synopsis
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions., Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions. g experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
LC Classification Number
QA76.76.C672

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