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Playing With Feelings : Video Games and Affect, Hardcover by Anable, Aubrey, ...
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Located in: Jessup, Maryland, United States
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eBay item number:386833554762
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Book Title
- Playing With Feelings : Video Games and Affect
- ISBN
- 9781517900243
- Subject Area
- Technology & Engineering, Games & Activities, Social Science
- Publication Name
- Playing with Feelings : Video Games and Affect
- Item Length
- 8.5 in
- Publisher
- University of Minnesota Press
- Subject
- Social Aspects, Poverty & Homelessness, Video & Electronic
- Publication Year
- 2018
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 1 in
- Item Width
- 5.5 in
- Item Weight
- 16 Oz
- Number of Pages
- 200 Pages
About this product
Product Information
How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings , scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games--their narratives, aesthetics, and histories--have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games--including mobile games, indie games, art games, and games that have been traditionally neglected by academia--Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.
Product Identifiers
Publisher
University of Minnesota Press
ISBN-10
1517900247
ISBN-13
9781517900243
eBay Product ID (ePID)
240061497
Product Key Features
Publication Name
Playing with Feelings : Video Games and Affect
Format
Hardcover
Language
English
Subject
Social Aspects, Poverty & Homelessness, Video & Electronic
Publication Year
2018
Type
Textbook
Subject Area
Technology & Engineering, Games & Activities, Social Science
Number of Pages
200 Pages
Dimensions
Item Length
8.5 in
Item Height
1 in
Item Width
5.5 in
Item Weight
16 Oz
Additional Product Features
LCCN
2017-042826
Lc Classification Number
Gv1469.34.P79a63
Reviews
" Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable's insights on casual, indie, and art games are particularly important at this historical moment in game studies. This is the book many humanistic game scholars have been waiting for."--Adrienne Shaw, author of Gaming at the Edge " Playing with Feelings is one of few works to deeply engage with the theory of affect as developed in media philosophy, sociology, and information studies relative to video games. Written with an eye to the canonical concerns circulating in the lucrative and vibrant field of game studies, the book balances engagement with familiar themes and issues in the game studies and game theory world."--Lisa Cartwright, University of California, San Diego
Table of Content
Contents Introduction: Video Games as Structures of Feeling 1. Feeling History 2. Touching Games 3. Rhythms of Work and Play 4. Games to Fail With Conclusion: Affective Archives Acknowledgments Notes Index
Copyright Date
2018
Target Audience
Scholarly & Professional
Dewey Decimal
794.8
Dewey Edition
23
Illustrated
Yes
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eBay item number:386833554762
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