Dungeons & Dragons 3.5: Tome of Magic

US $60.00
ApproximatelyS$ 76.68
Condition:
Like New
light scratches on back of the book
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Located in: San Mateo, California, United States
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eBay item number:386729268233

Item specifics

Condition
Like New
A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“light scratches on back of the book”
ISBN
9780786939091
Category

About this product

Product Identifiers

Publisher
Wizards of the Coast
ISBN-10
0786939095
ISBN-13
9780786939091
eBay Product ID (ePID)
47971779

Product Key Features

Book Title
Tome of Magic : Pact, Shadow, and Truename Magic
Number of Pages
288 Pages
Language
English
Topic
Role Playing & Fantasy
Publication Year
2006
Illustrator
Yes
Genre
Games & Activities
Author
Ari Marmell, Robert J. Schwalb, Dave Noonan, Matthew Sernett
Book Series
D and D Supplement Ser.
Format
Hardcover

Dimensions

Item Height
0.9 in
Item Weight
34.4 Oz
Item Length
11.2 in
Item Width
8.6 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
22
Dewey Decimal
793.93
Synopsis
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells., The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic subsystems function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for, Unlock the Magical Power of Vestiges, Shadows, and Syllables "Tome of Magic" presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons(R) campaign. These magic "subsystems" function alongside the existing D&D(R) magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes-one for each new kind of magic-as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. Pact Magic Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic-a combination of symbols and secret rituals-to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers. Shadow Magic The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim. Truename Magic Every creature has a truename-the word of its creation. The truenamer knows the primal language of the universe-the language of Truespeech-and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM)" "Dungeon Master's Guide(TM) Monster Manual(TM) "

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Gator Games and Hobby

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Joined Feb 1999
Welcome to the Gator Games eBay store. Gator Games is a retail game store in San Mateo, CA. (1992) Please visit our main website at for more used items. You may buy from eBay and our online store. You ...
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