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AdvancED ActionScript Components: Mastering the Flash Component Architecture

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Book Title
AdvancED ActionScript Components: Mastering the Flash Component A
ISBN
9781590595930

About this product

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1590595939
ISBN-13
9781590595930
eBay Product ID (ePID)
48423506

Product Key Features

Number of Pages
Xxiv, 584 Pages
Language
English
Publication Name
Advanced Actionscript Components : Mastering the Flash Component Architecture
Publication Year
2006
Subject
Software Development & Engineering / General, Web / Web Programming, Interactive & Multimedia
Features
New Edition
Type
Textbook
Author
Antonio De Donatis
Subject Area
Computers
Format
Perfect

Dimensions

Item Height
0.5 in
Item Weight
39.8 Oz
Item Length
9.3 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Scholarly & Professional
Number of Volumes
1 vol.
Illustrated
Yes
Edition Description
New Edition
Table Of Content
Introducing the Architecture.- OOP in Component Design.- Core Classes and Component Design.- Exploring the UI Components.- Building Component-Based Applications.- Exploiting the Architecture.- Architecture-Based Development.- XML for Defining User Interfaces.- Extending the Application Framework.- Making Your XML Life Easier.- The Customization Process.- Customizing the Components.- The Accordion Component.- The Button Component.- The CheckBox and RadioButton Components.- The List, ComboBox, and DataGrid Components.- The DateChooser and DateField Components.- The Loader, ScrollPane, and ProgressBar Components.- The Menu and MenuBar Components.- The NumericStepper Component.- The TextArea, TextInput, and Label Components.- The Tree Component.- The Window and Alert Components.- Handling the Scrollbars.
Synopsis
Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What's more, the source code is included, so if you can't find the component you need within the component architecture, you can just modify existing components to create your own!, Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What's more, the source code is included, so if you can't find the component you need within the component architecture, you can just modify existing components to create your own! Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from whats already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components. The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the user interface components like basic usage, component management, customization, and practical examples showing usage of each component., Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What's more, the source code is included, so if you can't find the component you need within the component architecture, you can just modify existing components to create your own Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from whats already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components. The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the user interface components like basic usage, component management, customization, and practical examples showing usage of each component., Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. Whats more, the source code is included, so if you cant find the component you need within the component architecture, you can just modify existing components to create your own! Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from whats already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components. The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the UI components like basic usage, component management, customization, and practical examples showing usage of each component. Summary of Contents: PART ONE INTRODUCING THE ARCHITECTURE Chapter 1 OOP in Component Design Chapter 2 Core Classes and Component Design Chapter 3 Exploring the UI Components Chapter 4 BuildingComponent-based Applications PART TWO EXPLOITING THE ARCHITECTURE Chapter 5 Architecture-based Development Chapter 6 XML for Defining User Interfaces Chapter 7 Extending the Application Framework Chapter 8 Making Your XML Life Easier Chapter 9 The Customization Process PART THREE CUSTOMIZING THE COMPONENTS Chapter 10 The Accordion Component Chapter 11 The Button Component Chapter 12 The CheckBox and RadioButton Components Chapter 13 The List, ComboBox, and DataGrid Components Chapter 14 The DateChooser and DateField Components Chapter 15 The Loader, ScrollPane, and ProgressBar Components Chapter 16 The Menu and MenuBar Components Chapter 17 The NumericStepper Component Chapter 18 The TextArea, TextInput, and Label Components Chapter 19 The Tree Component Chapter 20 The Window and Alert Components Chapter 21 Handling the Scrollbars PART FOUR APPENDIXES Appendix A Locating the Source Code of the Component Architecture Appendix B Transitions and Easing Classes, Expert Flash developer and author De Donatis reveals everything needed to master Flash components, revealing how the architecture works, how to create effective component-based applications, and how to create custom components from what's already provided., Flash's architecture is like a chest filled with preciousjewels, and this book is quite simply the key to open it!One of the most important tools provided with Flash isthe Flash Component Architecture: a framework ofcomponents written in ActionScript 2, based onestablished design patterns, that provides a wealth offunctionality you can ......
LC Classification Number
QA76.625

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Redux Book us a used and rare book shop located in Michigan. We carry a wide selection of books. Though we specialize in rare, out of print and antiquarian books, we also have a large and eclectic ...
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