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iPhone Open Application Development: Write Native Objective-C Applications...

by Zdziarski, Jonathan | PB | Acceptable
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Acceptable
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ... Read moreabout condition
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Item specifics

Condition
Acceptable
A book with obvious wear. May have some damage to the cover but integrity still intact. The binding may be slightly damaged but integrity is still intact. Possible writing in margins, possible underlining and highlighting of text, but no missing pages or anything that would compromise the legibility or understanding of the text. See all condition definitionsopens in a new window or tab
Seller Notes
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Weight
0 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9780596518554
Subject Area
Computers, Technology & Engineering
Publication Name
iPhone Open Application Development : Write Native Objective-C Applications for the iPhone
Publisher
O'reilly, Incorporated
Item Length
9.2 in
Subject
Mobile & Wireless Communications, Software Development & Engineering / General, Hardware / Peripherals, Programming / Mobile Devices, Hardware / Mobile Devices, General, Hardware / Personal Computers / General
Publication Year
2008
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.7 in
Author
Jonathan Zdziarski
Item Weight
15.7 Oz
Item Width
7 in
Number of Pages
288 Pages

About this product

Product Information

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.This book explains: How to access the iPhone's underlying operating systemThe makeup of an iPhone applicationHow to get the open source tool chain running on your desktopThe iPhone's core user interface framework, which is heavily tied to major application-level functionsUsing the many touted iPhone features such as multitouch, hardware sensors, and gesturesIntercepting and handling event notifications for many iPhone-related eventsRaw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhoneHow to record and play simple sounds and intercept sound eventsAdvanced digital audio output using Apple's new Audio Toolbox frameworkAdvanced user interface components such as section lists, keyboards, and image manipulationThe Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow(r)-like album browser.This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

Product Identifiers

Publisher
O'reilly, Incorporated
ISBN-10
0596518552
ISBN-13
9780596518554
eBay Product ID (ePID)
77939011

Product Key Features

Number of Pages
288 Pages
Language
English
Publication Name
iPhone Open Application Development : Write Native Objective-C Applications for the iPhone
Publication Year
2008
Subject
Mobile & Wireless Communications, Software Development & Engineering / General, Hardware / Peripherals, Programming / Mobile Devices, Hardware / Mobile Devices, General, Hardware / Personal Computers / General
Type
Textbook
Subject Area
Computers, Technology & Engineering
Author
Jonathan Zdziarski
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
15.7 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

LCCN
2008-275033
Dewey Edition
22
Target Audience
Scholarly & Professional
Dewey Decimal
006.76
Lc Classification Number
Tk6570.M6
Table of Content
Preface; Audience for This Book; Organization of the Material; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Legal Disclaimer; We'd Like to Hear from You; Acknowledgments;Chapter 1: Breaking Into and Setting Up the iPhone; 1.1 Jailbreak Procedures; 1.2 Installing BSD Subsystem; 1.3 Additional Resources;Chapter 2: Getting Started with Applications; 2.1 Anatomy of an Application; 2.2 Building the Free Tool Chain; 2.3 Building and Installing Applications; 2.4 Integrating with XCode; 2.5 Transitioning to Objective-C;Chapter 3: Introduction to UIKit; 3.1 Basic User Interface Elements; 3.2 Windows and Views; 3.3 The Most Useless Application Ever; 3.4 Deriving from UIView; 3.5 The Second Most Useless Application Ever; 3.6 Text Views; 3.7 Navigation Bars; 3.8 Transition Views; 3.9 Alert Sheets; 3.10 Tables; 3.11 Status Bar Manipulation; 3.12 Application Badges; 3.13 Application Services;Chapter 4: Event Handling and Graphics Services; 4.1 Introduction to Geometric Structures; 4.2 Introduction to GSEvent; 4.3 Example: The Icon Shuffle;Chapter 5: Advanced Graphics Programming with Core Surface and Layer Kit; 5.1 Understanding Layers; 5.2 Screen Surfaces; 5.3 Layer Animation; 5.4 Layer Transformations;Chapter 6: Making Some Noise; 6.1 Core Audio: It's Great, but You Can't Use It; 6.2 Celestial; 6.3 Audio Toolbox;Chapter 7: Advanced UIKit Design; 7.1 Controls; 7.2 Preferences Tables; 7.3 Progress Indicators; 7.4 UIProgressBar: When Spinny Things Are Tacky; 7.5 Progress HUDs: When It's Important Enough to Block Stuff; 7.6 Image Handling; 7.7 Section Lists; 7.8 Keyboards; 7.9 Pickers; 7.10 Date/Time Pickers; 7.11 Button Bars; 7.12 Creating a Button Bar; 7.13 Orientation Changes; 7.14 Web Views and Scrollers;Miscellaneous Hacks and Recipes; Dumping the Screen; Dumping the UI Hierarchy; Invoking Safari; Initiating Phone Calls; Vibrating; Transparent Views; Taking Camera Photos; Cover Flow-Style Album Flipping;Colophon;
Copyright Date
2008

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