Characteristics of Games

US $49.62
ApproximatelyS$ 63.66
Condition:
Brand New
More than 10 available1 sold
Breathe easy. Returns accepted.
Other people bought this. 1 has already sold.
Shipping:
Free DGM SmartMail Ground.
Located in: Avenel, New Jersey, United States
Delivery:
Estimated between Mon, 6 Oct and Tue, 14 Oct to 94104
Estimated delivery dates - opens in a new window or tab include seller's handling time, origin ZIP Code, destination ZIP Code and time of acceptance and will depend on shipping service selected and receipt of cleared paymentcleared payment - opens in a new window or tab. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)

Shop with confidence

Top Rated Plus
Trusted seller, fast shipping, and easy returns. Learn more- Top Rated Plus - opens in a new window or tab
Seller assumes all responsibility for this listing.
eBay item number:365588014122
Last updated on Jul 16, 2025 20:57:56 SGTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN
9780262542692
Category

About this product

Product Identifiers

Publisher
MIT Press
ISBN-10
0262542692
ISBN-13
9780262542692
eBay Product ID (ePID)
7050071008

Product Key Features

Book Title
Characteristics of Games
Number of Pages
336 Pages
Language
English
Topic
Media Studies, Board Games, General, Video & Electronic
Publication Year
2020
Illustrator
Whitley, Peter, Yes
Genre
Sports & Recreation, Social Science, Games & Activities
Author
K. Robert Gutschera, Richard Garfield, George Skaff Elias
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
21.8 Oz
Item Length
8.9 in
Item Width
7 in

Additional Product Features

Intended Audience
Trade
LCCN
2011-031296
Dewey Edition
23
Dewey Decimal
793
Table Of Content
1 Basics 11 2 Multiplayer Games 37 3 Infrastructure 71 4 Games as Systems 101 5 Indeterminacy 137 6 Player Effort 167 7 Superstructure 203 8 Appendixes 245 Appendix A: Von Neumann Game Theory 245 Appendix B: Combinatorial Game Theory 255 Appendix C: List of Games 271 Bibliography 301 Index 305
Synopsis
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games- by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing., Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
LC Classification Number
GV1230.E38 2020

Item description from the seller

About this seller

newbookdeals

98.3% positive feedback35K items sold

Joined Sep 2021
Usually responds within 24 hours

Detailed Seller Ratings

Average for the last 12 months
Accurate description
4.9
Reasonable shipping cost
5.0
Shipping speed
4.9
Communication
4.8

Seller feedback (10,083)

See all feedback