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Sports Videogames by Mia Consalvo (English) Hardcover Book

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN-13
9780415637558
Book Title
Sports Videogames
ISBN
9780415637558
Item Length
6in
Publisher
Routledge
Publication Year
2013
Type
Textbook
Format
Hardcover
Language
English
Item Height
0.9in
Author
Konstantin Mitgutsch
Genre
Games & Activities, Sports & Recreation, Social Science
Topic
Fantasy Sports, Media Studies, General, Video & Electronic
Item Width
9in
Item Weight
20 oz
Number of Pages
312 Pages

About this product

Product Information

From Pong to Madden NFL to Wii Fit , Sports Videogames argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you're a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Product Identifiers

Publisher
Routledge
ISBN-10
0415637554
ISBN-13
9780415637558
eBay Product ID (ePID)
117356693

Product Key Features

Author
Konstantin Mitgutsch
Format
Hardcover
Language
English
Topic
Fantasy Sports, Media Studies, General, Video & Electronic
Publication Year
2013
Type
Textbook
Genre
Games & Activities, Sports & Recreation, Social Science
Number of Pages
312 Pages

Dimensions

Item Length
6in
Item Height
0.9in
Item Width
9in
Item Weight
20 oz

Additional Product Features

Lc Classification Number
Gv1469.34
Reviews
" Sports Videogames is a ground-breaking book that brings much needed attention to this rich domain. Drawing together a terrific diversity of approaches, this collection provides a fascinating exploration of what happens when our enduring sports culture meets digital gaming." -T.L. Taylor, Associate Professor of Comparative Media Studies, MIT, author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming "This excellent collection of essays pulls together an impressive list of new and established writers, to provide an essential examination of the social and cultural significance of sports video games. I'm sure it will become required reading for many of us." -Garry Crawford, Professor of Sociology, University of Salford, author of Video Gamers, " Sports Videogames is a ground-breaking book that brings much needed attention to this rich domain. Drawing together a terrific diversity of approaches, this collection provides a fascinating exploration of what happens when our enduring sports culture meets digital gaming." --T.L. Taylor, Associate Professor of Comparative Media Studies, MIT, author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming "This excellent collection of essays pulls together an impressive list of new and established writers, to provide an essential examination of the social and cultural significance of sports video games. I'm sure it will become required reading for many of us." --Garry Crawford, Professor of Sociology, University of Salford, author of Video Gamers
Publication Name
Sports Videogames
Table of Content
Foreword by Owen Good Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein I. Defining the Game 1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games Jonas Linderoth 2. A Tale of Two Games: Football and FIFA 12 Miguel Sicart 3. What Are Sports Videogames? Ian Bogost 4. Joga Bonito: Beautiful Play, Sports and Digital Games Henry Lowood 5. Women, Sports and Videogames Mia Consalvo II. Remediating & Complicating 6. Playing the Game on Television Abe Stein 7. It's in the Game? Shifting the Scene with Online Play Christopher Paul 8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding John Sharp 10. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames Nina Huntemann III. Fans & Players 10. Playing Ball: Fan Experiences in Basketball Videogames Fares Kayali 11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs Emma Witkowski 12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game Hattrick Jeff Wimmer & Jana Nickol 13. Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies Konstantin Mitgutsch 14. Using Sports Videogames to Promote Real-World Physical Activity Among Young Adolescents Cheryl Olsen
Copyright Date
2013
Target Audience
College Audience
Lccn
2012-048801
Dewey Decimal
794.86
Dewey Edition
23
Illustrated
Yes

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