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Thinking about Video Games: Interviews with the Experts by David S Heineman

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Thinking about Video Games: Interviews with the Experts
Publication Date
2015-08-03
Pages
272
ISBN
9780253017154
Subject Area
Computers, Performing Arts, Games & Activities
Publication Name
Thinking about Video Games : Interviews with the Experts
Publisher
Indiana University Press
Item Length
9 in
Subject
Programming / Games, Video & Electronic, Film / History & Criticism
Publication Year
2015
Series
Digital Game Studies
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8 in
Author
David S. Heineman
Item Weight
16.7 Oz
Item Width
6.1 in
Number of Pages
272 Pages

About this product

Product Identifiers

Publisher
Indiana University Press
ISBN-10
0253017157
ISBN-13
9780253017154
eBay Product ID (ePID)
208718186

Product Key Features

Number of Pages
272 Pages
Language
English
Publication Name
Thinking about Video Games : Interviews with the Experts
Publication Year
2015
Subject
Programming / Games, Video & Electronic, Film / History & Criticism
Type
Textbook
Subject Area
Computers, Performing Arts, Games & Activities
Author
David S. Heineman
Series
Digital Game Studies
Format
Trade Paperback

Dimensions

Item Height
0.8 in
Item Weight
16.7 Oz
Item Length
9 in
Item Width
6.1 in

Additional Product Features

Intended Audience
Trade
LCCN
2014-049741
Dewey Edition
23
Reviews
"This worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games." --Library Journal (Starred Review), "A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular  art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression." --Michael Newman, author of Video Revolutions: On the History of a Medium, "A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular  art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression." -Michael Newman, author of Video Revolutions: On the History of a Medium, "Acollection of interviews with a who's who of video game authoritiescrackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations revealthe many dimensionsof games as technology, industry, and popularart.This is sure to be essential reading to a wide audience of players, makers, and critics of one of ourcentury's most defining forms of cultural expression." --Michael Newman, author of Video Revolutions: On the History of a Medium, "This worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games."-- Library Journal (Starred Review) "A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression."--Michael Newman, author of Video Revolutions: On the History of a Medium
Grade From
College Graduate Student
Dewey Decimal
794.8
Table Of Content
Preface Introduction Section 1: Games and History Introduction to Section 1 1. Nolan Bushnell: Learning from the Past 2. Chris Melissinos: Art and Video Games 3. Eugene Jarvis: Games and Design 4. Henry Lowood: Archiving and Games Section 2: Games and Economy Introduction to Section 2 5. Ed Fries: The Economics and Politics of a Launch 6. Kellee Santiago: Independent Game Development 7. Chris Grant: Games and Press 8. Edward Castronova: Games, Economics, and Policies Section 3: Games and Culture Introduction to Section 3 9. Jamie Dillion: Gamers, Community, and Charity 10. Casey Hudson: Games and Emotion 11. Ian Bogost: Anxieties, Procedures, and Game Studies Conclusion Notes Works Cited Participants Index
Synopsis
These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly., The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell ( Pong ) and Eugene Jarvis ( Defender ), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago ( Journey ) and Casey Hudson ( Mass Effect ), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost ( How to Do Things With Videogames ) and Edward Castronova ( Exodus to the Virtual World ), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly., The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
LC Classification Number
GV1469.3.H45 2015

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