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Tome of Magic : Pact, Shadow, and Truename Magic
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Tome of Magic : Pact, Shadow, and Truename Magic
US $25.50US $25.50
Sep 12, 04:41Sep 12, 04:41

Tome of Magic : Pact, Shadow, and Truename Magic

US $25.50
ApproximatelyS$ 32.94
Was US $30.00 (15% off)What does this price mean?
Recent sales price provided by the seller
Condition:
Acceptable
Ended: Sep 12, 2025 04:41:25 SGT
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    eBay item number:357412112176

    Item specifics

    Condition
    Acceptable: A book with obvious wear. May have some damage to the cover but integrity still intact. ...
    Edition
    First Edition
    ISBN
    9780786939091
    Category

    About this product

    Product Identifiers

    Publisher
    Wizards of the Coast
    ISBN-10
    0786939095
    ISBN-13
    9780786939091
    eBay Product ID (ePID)
    47971779

    Product Key Features

    Book Title
    Tome of Magic : Pact, Shadow, and Truename Magic
    Number of Pages
    288 Pages
    Language
    English
    Topic
    Role Playing & Fantasy
    Publication Year
    2006
    Illustrator
    Yes
    Genre
    Games & Activities
    Author
    Ari Marmell, Robert J. Schwalb, Dave Noonan, Matthew Sernett
    Book Series
    D and D Supplement Ser.
    Format
    Hardcover

    Dimensions

    Item Height
    0.9 in
    Item Weight
    34.4 Oz
    Item Length
    11.2 in
    Item Width
    8.6 in

    Additional Product Features

    Intended Audience
    Trade
    Dewey Edition
    22
    Dewey Decimal
    793.93
    Synopsis
    This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells., The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic subsystems function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for, Unlock the Magical Power of Vestiges, Shadows, and Syllables "Tome of Magic" presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons(R) campaign. These magic "subsystems" function alongside the existing D&D(R) magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes-one for each new kind of magic-as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. Pact Magic Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic-a combination of symbols and secret rituals-to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers. Shadow Magic The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim. Truename Magic Every creature has a truename-the word of its creation. The truenamer knows the primal language of the universe-the language of Truespeech-and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM)" "Dungeon Master's Guide(TM) Monster Manual(TM) "

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