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SOCOM II: U.S. Navy Seals (PlayStation 2 PS2) NO TRACKING - DISC ONLY #A2087
Ended
SOCOM II: U.S. Navy Seals (PlayStation 2 PS2) NO TRACKING - DISC ONLY #A2087
US $3.34US $3.34
Jul 31, 23:28Jul 31, 23:28
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SOCOM II: U.S. Navy Seals (PlayStation 2 PS2) NO TRACKING - DISC ONLY #A2087

US $3.34
ApproximatelyS$ 4.30
or Best Offer
Was US $4.45 (25% off)What does this price mean?
Recent sales price provided by the seller
Condition:
Acceptable
Ended: Jul 31, 2025 23:28:41 SGT
More than 10 available39 sold
    Shipping:
    Free Economy Shipping.
    Located in: Dallastown, Pennsylvania, United States
    Delivery:
    Estimated between Tue, 26 Aug and Tue, 2 Sep to 94104
    Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the shipping service selected, the seller's shipping history, and other factors. Delivery times may vary, especially during peak periods.
    Returns:
    30 days return. Seller pays for return shipping.
    Coverage:
    Read item description or contact seller for details. See all detailsSee all details on coverage
    (Not eligible for eBay purchase protection programmes)
    Seller assumes all responsibility for this listing.
    eBay item number:355023043964
    Last updated on Jun 20, 2025 01:56:36 SGTView all revisionsView all revisions

    Item specifics

    Condition
    Acceptable: An item with obvious and significant wear but is still operational. May have tears or ...
    Region Code
    NTSC-U/C (US/Canada)
    Unit Type
    oz
    Release Year
    2003
    MPN
    SCUS 97275
    Unit Quantity
    4
    UPC
    0711719727521

    About this product

    Product Information

    Sony's first online game for PlayStation 2 to require a broadband connection receives a sequel with the release of SOCOM II, offering more multiplayer modes, new single-player missions, more weapons, and a number of other added features. Players will lead their four-man team of SEALs on a series of 12 single-player missions that will take them across the globe to such destinations as Albania, Brazil, Russia, and Algeria. Instead of focusing on real-world events, the developers opted instead for fictitious terrorist scenarios that would be plausible given 2003's political climate. <br><br>A player's overall success in a mission helps influence the challenge level of subsequent operations, since enemy forces have a finite number of specialists working for them. Thus, eliminating a specific number of units in one particular mission means players may encounter less resistance on later missions. Completing secondary objectives in a mission can also increase a character's attributes in such skills as disarming bombs, so a player's team can grow in experience as they progress, which also influences the difficulty of subsequent missions to a degree. <br><br>Enemies have been designed to respond more quickly to a player's advances, seeking cover in foliage, throwing grenades to smoke players out, or setting up gun turrets to blanket the air with bullets. Pathfinding AI has also been addressed, and by watching how online players competed against each another in the first SOCOM, the developers were able to build a teamwork model for enemy units, who will now back each other up in pairs or in groups of three. The terrorists also feature new lines of dialogue and more animation, and will be able to use tanks, helicopters, and anti-artillery guns. To fight this threat, players can outfit their team with 16 additional weapons, including shotguns, grenade launchers, rocket launchers, and anti-personnel mines. <br><br>Multiplayer missions feature all ten of the original game's maps with a few visual refinements, as well as an additional 12 maps to stalk through. Two new modes of play include Escort and Breach: Escort has players guiding a group of VIPs to safety, while Breach involves storming a heavily guarded base and eliminating a target as quickly as possible. SOCOM's original multiplayer games also offer more objectives, rewarding players with points for destroying radio towers, calling in airstrikes, and so forth. These points will increase a player's military rank, which identifies them to the SOCOM community. Other online improvements include a ranking system that incorporates clans as well as individual achievements, chat lobbies supporting the headset for communication (with optional voice masking features), and a friends list so players can track their teammates. Online play is still free, but headsets are sold separately.

    Product Identifiers

    Publisher
    Sony Computer Entertainment
    UPC
    0711719727521
    eBay Product ID (ePID)
    10343

    Product Key Features

    Rating
    M - Mature
    Genre
    Shooter
    Video Game Series
    Socom: U.S Navy Seals Series
    Platform
    Sony PlayStation 2
    Game Name
    SOCOM II: U.S. Navy SEALs

    Additional Product Features

    Release Year
    2003
    Number of Players
    1
    Country/Region of Manufacture
    USA
    Control Elements
    Gamepad/Joystick
    ESRB Descriptor
    Blood, Violence

    Item description from the seller

    About this seller

    Dallastown Entertainment

    98.7% positive feedback62K items sold

    Joined Mar 2020
    We specialize in selling vintage video games! We guarantee all of our items so if you ever have an issue let us know and we will make it right!

    Detailed Seller Ratings

    Average for the last 12 months
    Accurate description
    4.9
    Reasonable shipping cost
    5.0
    Shipping speed
    4.9
    Communication
    4.9

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