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Playing to Win : Sports, Video Games, and the Culture of Play, Paperback by B...

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Item specifics

Condition
Like New: A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is ...
ISBN
9780253015020
Book Title
Playing to Win : Sports, Video Games, and the Culture of Play
Item Length
9in
Publisher
Indiana University Press
Publication Year
2015
Format
Trade Paperback
Language
English
Item Height
0.7in
Author
Andrew Baerg
Genre
Technology & Engineering, Games & Activities, Sports & Recreation
Topic
General, Television & Video, Sociology of Sports, Video & Electronic
Item Width
6in
Item Weight
13.6 Oz
Number of Pages
252 Pages

About this product

Product Information

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Product Identifiers

Publisher
Indiana University Press
ISBN-10
0253015022
ISBN-13
9780253015020
eBay Product ID (ePID)
202511784

Product Key Features

Book Title
Playing to Win : Sports, Video Games, and the Culture of Play
Author
Andrew Baerg
Format
Trade Paperback
Language
English
Topic
General, Television & Video, Sociology of Sports, Video & Electronic
Publication Year
2015
Genre
Technology & Engineering, Games & Activities, Sports & Recreation
Number of Pages
252 Pages

Dimensions

Item Length
9in
Item Height
0.7in
Item Width
6in
Item Weight
13.6 Oz

Additional Product Features

Lc Classification Number
Gv1469.34
Grade from
College Graduate Student
Reviews
"Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study." --Library Journal, [W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture., "[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play... is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture." --International Journal of Sport Communication, "[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture."-- International Journal of Sport Communication "In taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games."-- American Journal of Play "Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study."-- Library Journal "Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended."-- Choice "A timely volume, with a stellar array of authors."--Toby Miller, author of Blow Up the Humanities, "...a timely volume, with a stellar array of authors." -Toby Miller, author of Blow Up the Humanities, Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended., "Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth.... Recommended." --Choice
Table of Content
Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey Part I: Gender Play 1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman 2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates 3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports / Gerald Voorhees 4. The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell 5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey Part II. The Uses of Simulation 6. Avastars: The Encoding of Fame within Sport Digital Games / Steven Conway 7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth 8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg 9. Ideology, It's In The Game: Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers 10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power Contributors Index
Copyright Date
2015
Lccn
2014-017133
Dewey Decimal
794.8
Intended Audience
Trade
Series
Digital Game Studies
Dewey Edition
23

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