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Programming the iPhone User Experience

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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“Cover shows shelf edge wear. Pages appear unmarked and are in good to very good condition.”
EAN
9780596155469
ISBN
0596155468
UPC
00636920155461

About this product

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596155468
ISBN-13
9780596155469
eBay Product ID (ePID)
71761415

Product Key Features

Number of Pages
188 Pages
Publication Name
Programming the iPhone User Experience : Developing and Designing Cocoa Touch Applications
Language
English
Publication Year
2009
Subject
General, Hardware / Mobile Devices, Programming / Macintosh
Type
Textbook
Author
Toby Boudreaux
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
0.4 in
Item Weight
9.3 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
Illustrated
Yes
Table Of Content
Preface; Audience for This Book; Organization of This Book; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments;Chapter 1: Cocoa Touch: The Core iPhone; 1.1 Mac Frameworks; 1.2 Garbage Collection; 1.3 The Devices;Chapter 2: The Mobile HIG; 2.1 The Mobile HIG; 2.2 Enter Cocoa Touch; 2.3 Mobile HIG Concepts; 2.4 A Supplement to the HIG;Chapter 3: Types of Cocoa Touch Applications; 3.1 Productivity Tools; 3.2 Light Utilities; 3.3 Immersive Applications;Chapter 4: Choosing an Application Template; 4.1 View Controllers; 4.2 Core Data Templates;Chapter 5: Cooperative Single-Tasking; 5.1 Task Management and iPhone OS; 5.2 Launching Quickly; 5.3 Handling Interruptions; 5.4 Handling Terminations; 5.5 Using Custom URLs; 5.6 Using Shared Data; 5.7 Using Push Notifications;Chapter 6: Touch Patterns; 6.1 Touches and the Responder Chain; 6.2 Touch Accuracy; 6.3 Detecting Taps; 6.4 Detecting Multiple Touches; 6.5 Handling Touch and Hold; 6.6 Handling Swipes and Drags; 6.7 Handling Arbitrary Shapes;Chapter 7: Interaction Patterns and Controls; 7.1 Application Interaction Patterns; 7.2 UIControl Classes; 7.3 Standard Control Types; 7.4 Scrolling Controls; 7.5 Tables and Embedded Controls;Chapter 8: Progressive Enhancement; 8.1 Network Connectivity; 8.2 Location Awareness; 8.3 Accelerometer Support; 8.4 Rotation Support; 8.5 Audio Support;Chapter 9: UX Anti-Patterns; 9.1 Billboards; 9.2 Sleight of Hand; 9.3 Bullhorns; 9.4 App As OS; 9.5 Spin Zone; 9.6 The Bouncer; 9.7 Gesture Hijacking; 9.8 Memory Lapse; 9.9 The High Bar; 9.10 Sound Off;Colophon;
Synopsis
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, these devises also usher in a new standard of human computer interaction through gestural interfaces and multi-touch navigation. This practical book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and ......, Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer. Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces Apply your knowledge of Objective-C to the iPhone/iPod Touch framework Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
LC Classification Number
QA76.8.I64

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