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Dark Side of Game Texturing by David Franson (2004, CD-ROM / Trade Paperback)
US $24.95
ApproximatelyS$ 32.23
Condition:
Acceptable
A book with obvious wear. May have some damage to the cover but integrity still intact. The binding may be slightly damaged but integrity is still intact. Possible writing in margins, possible underlining and highlighting of text, but no missing pages or anything that would compromise the legibility or understanding of the text.
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Located in: Simpsonville, Kentucky, United States
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Estimated between Wed, 1 Oct and Mon, 6 Oct to 94104
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eBay item number:336143330541
Item specifics
- Condition
- ISBN
- 9781592003501
About this product
Product Identifiers
Publisher
Course Technology
ISBN-10
1592003508
ISBN-13
9781592003501
eBay Product ID (ePID)
5961366
Product Key Features
Number of Pages
216 Pages
Language
English
Publication Name
Dark Side of Game Texturing
Subject
Programming / Games, General
Publication Year
2004
Features
New Edition
Type
Textbook
Subject Area
Computers
Format
CD-ROM / Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
21.7 Oz
Item Length
9 in
Item Width
7.4 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2004-090732
TitleLeading
The
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
794.8/166
Edition Description
New Edition
Table Of Content
Introduction1. Texturing Basics2. Nasty Decals3. Sprites4. Military Textures5. Slums6. Medieval/Fantasy Textures7. Planetary Textures8. Sci-Fi TexturesAppendicesA: A 2D Graphics PrimerB: Photoshop Keyboard ShortcutsC: Related Web Sites and Links
Synopsis
A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games., Charred ruins, bullet holes, rusted metal—if you ’re a fan of 3D first-person-shooter games, then you ’re familiar with those amazing, ominous textures that draw you into your character’s surroundings. Get ready to analyze—and re-create—the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That’s okay. You’ll learn how to let Photoshop do most of the work. Begin with texturing basics, including pixel sizes, color modes, and alpha channels. Then jump right into hearty texture tutorials as you create everything from sci-fi backgrounds and molten lava to medieval castle walls and dragon skin. If you’re ready to travel to the grim back alleys of your imagination, then you’re ready for "The Dark Side of Game Texturing"., A perfect and direct starting point for a beginner game texture artist "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.
LC Classification Number
GV1469.15
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