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LEARN COCOS2D GAME DEVELOPMENT WITH IOS 5 By Steffen Itterheim & Andreas Lw Mint

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Item specifics

Condition
Like New
A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
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“Book is in Like New / near Mint Condition. Will include dust jacket if it originally came with ...
ISBN-10
1430238135
Book Title
Learn cocos2d Game Development with iOS 5
Item Height
9.25 inches
ISBN
9781430238133
Subject Area
Computers
Publication Name
Learn Cocos2d Game Development with iOS 5
Publisher
Apress L. P.
Item Length
9.3 in
Subject
Programming / Games, Hardware / Tablets, Operating Systems / Apple (Mac OS & iOS), Hardware / Mobile Devices, Programming / Macintosh, Enterprise Applications / General
Publication Year
2011
Type
Textbook
Format
Trade Paperback
Language
English
Author
Andreas Löw, Steffen Itterheim
Features
New Edition
Item Weight
35.1 Oz
Item Width
7.5 in
Number of Pages
Xvi, 532 Pages

About this product

Product Information

Create compelling 2D games with Learn cocos2d Game Development with iOS 5 . This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1430238135
ISBN-13
9781430238133
eBay Product ID (ePID)
110931981

Product Key Features

Number of Pages
Xvi, 532 Pages
Language
English
Publication Name
Learn Cocos2d Game Development with iOS 5
Publication Year
2011
Subject
Programming / Games, Hardware / Tablets, Operating Systems / Apple (Mac OS & iOS), Hardware / Mobile Devices, Programming / Macintosh, Enterprise Applications / General
Features
New Edition
Type
Textbook
Subject Area
Computers
Author
Andreas Löw, Steffen Itterheim
Format
Trade Paperback

Dimensions

Item Weight
35.1 Oz
Item Length
9.3 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2012-382489
Number of Volumes
1 Vol.
Illustrated
Yes
Edition Description
New Edition
Lc Classification Number
Qa76.8.M3
Table of Content
Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Best Tools for cocos2D Development Kobold2D Fundamentals Out of the Ordinary
Copyright Date
2011

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