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The Amazing Mathematical Amusement Arcade By Brian Bolt

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Last updated on Feb 05, 2024 12:17:41 SGTView all revisionsView all revisions

Item specifics

Condition
Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
Title
The Amazing Mathematical Amusement Arcade
ISBN
9780521269803
EAN
9780521269803
Book Title
Amazing Mathematical Amusement Arcade
Item Length
9.7in
Publisher
Cambridge University Press
Publication Year
1984
Format
Trade Paperback
Language
English
Item Height
0.5in
Author
Brian Bolt
Genre
Games & Activities, Mathematics, Juvenile Nonfiction
Topic
Game Theory, General, Mathematics / General
Item Width
7.5in
Item Weight
10.6 Oz
Number of Pages
138 Pages

About this product

Product Information

This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.

Product Identifiers

Publisher
Cambridge University Press
ISBN-10
0521269806
ISBN-13
9780521269803
eBay Product ID (ePID)
751231

Product Key Features

Book Title
Amazing Mathematical Amusement Arcade
Author
Brian Bolt
Format
Trade Paperback
Language
English
Topic
Game Theory, General, Mathematics / General
Publication Year
1984
Genre
Games & Activities, Mathematics, Juvenile Nonfiction
Number of Pages
138 Pages

Dimensions

Item Length
9.7in
Item Height
0.5in
Item Width
7.5in
Item Weight
10.6 Oz

Additional Product Features

Lc Classification Number
Qa95 .B55 1984
Table of Content
Introduction; 1. Matchstick triangles; 2. A tricky river crossing; 3. The baffled engine driver; 4. Make your own dice; 5. Map folding; 6. The ingenious milkman; 7. Pawns on a chessboard; 8. Avoid three (a game for two players); 9. Two halves make a whole; 10. Cubism; 11. Matchstick squares; 12. Curves of pursuit (a geometric construction); 13. The misguided missiles (an extension of 12); 14. Pattern; 15. The army's predicament; 16. The farmer's sheep-pens; 17. The knight's dance; 18. The railway sidings; 19. The multi-coloured cube; 20. The jealous husbands; 21. The extension lead; 22. Hex (a game for two players); 23. The square, cross and circle; 24. The Möbius band (a practical activity); 25. The economical gardener; 26. How many triangles can you see?; 27. The unfriendly power-boats; 28. The knight-guards; 29. Reserving the trains; 30. Quadruplets; 31. Complete the square; 32. Roll a penny; 33. The growing network (a game for two players); 34. Traversibility; 35. Impossible rotations!; 36. The hunter; 37. Four points in a plane; 38. The letter dice; 39. The queen's defence; 40. Seeing is believing; 41. Inspecting the roads; 42. Dominoes on a chessboard; 43. Zigzag (a game for two players); 44. Knight's tours; 45. Sawing up a cube; 46. The improbable hole; 47. Identical twins; 48. The four-colour theorem; 49. Mystifying matchsticks; 50. Equilateral triangle to square; 51. Squaring the urn; 52. The baffled housewife; 53. Invert the triangle; 54. Avoid that snooker; 55. Squares (a game for two players); 56. The hungry bookworm; 57. Place the motorway junction; 58. Space filling; 59. Curves from intersecting circles (attractive geometrical constructions); 60. A lover's ultimatum!; 61. Only four lines; 62. How fast can you cycle?; 63. The bob-sleigh run; 64. Know your vowels; 65. Games on a pegboard for one to play; 66. Two of a kind; 67. Colouring a cube; 68. Problems of single line working; 69. Two at a time; 70. Heads and tails; 71. Square a Greek cross; 72. The fuel delivery; 73. Fair shares; 74. Coin magic; 75. The persistent frog; 76. Tidy that bookshelf!; 77. Cutting up a circle; 78. Square relations; 79. The numerate gardener; 80. Magic triangles; 81. Number patterns; 82. Surprising subtractions; 83. How large a number can you get?; 84. Four 4s; 85. What was the sum?; 86. Calculator words; 87. A calculator crossword; 88. A mining bonanza; 89. Hundreds, tens and units; 90. Magic circles; 91. Prelude to a marathon; 92. Find the digits; 93. Dr Numerati's telephone number; 94. Make a century; 95. Number wheels; 96. Some calculator challenges; 97. Division patterns; 98. Some named numbers; 99. Magic stars; 100. Safety first; 101. The gambler's secret strategy; 102. The transportation problem; 103. Further number patterns; 104. Pythagorean triads; 105. Intriguing multiplications; 106. A magic diamond; 107. Palindromic dates; 108. 'Mind reading' number cards (a number trick to make and use); 109. 3 x 3 magic squares; 110. 4 x 4 and higher order magic squares; 111. A magic cube; 112. A question of balance; 113. Further calculator challenges; 114. A weighing problem; 115. Similar rectangles; 116. Designing a new dartboard; 117. The only magic hexagon; 118. Nim (a game for two players); 119. Triangulating a square; 120. Who is 'it'?; 121. Find the cards on the table; 122. Dividing the inheritance; 123. The end of the world!; 124. The sponsored marathon; 125. The effect of inflation; 126. Octogenarian occupations; 127. Tails up!; 128. Dovetailed; 129. More matchstick mindbenders; 130. Bridging the river.
Copyright Date
1984
Target Audience
Elementary/High School
Educational Level
High School, Elementary School
Lccn
84-003219
Dewey Decimal
793.7/4
Dewey Edition
19
Illustrated
Yes

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a***k (900)- Feedback left by buyer.
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Unique book. Hard-to-find. Shipped promptly.
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Book should not have been listed as "very good" due to moderate amount of marking and highlighting on the pages. Otherwise, I'm satisfied with the transaction.
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Excellent seller!