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Beginning iPhone Games Development (B... by Smith, Roderick Paperback / softback

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Item specifics

Condition
Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
ISBN
1430225998
EAN
9781430225997
Release Title
Beginning iPhone Games Development (Books for Professionals by...
Artist
Smith, Roderick
Brand
N/A
Colour
N/A
Book Title
Beginning iPhone Games Development (Books for Professionals by...
Publication Year
2010
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
iPhone Games Development
Author
Ian Marsh, Peter Bakhyryev, Ben Smith, Eric Wing, P. J. Cabrera
Features
New Edition
Item Length
9.3in
Publisher
Apress L. P.
Item Width
7.5in
Item Weight
47.7 Oz
Number of Pages
728 Pages

About this product

Product Information

iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK , the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1430225998
ISBN-13
9781430225997
eBay Product ID (ePID)
77389835

Product Key Features

Author
Ian Marsh, Peter Bakhyryev, Ben Smith, Eric Wing, P. J. Cabrera
Publication Name
iPhone Games Development
Format
Trade Paperback
Language
English
Features
New Edition
Publication Year
2010
Type
Textbook
Number of Pages
728 Pages

Dimensions

Item Length
9.3in
Item Width
7.5in
Item Weight
47.7 Oz

Additional Product Features

Number of Volumes
1 Vol.
Lc Classification Number
Qa76.8.M3
Edition Description
New Edition
Table of Content
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere.- Developing iPhone Games: Peeking Inside the iPhone Toolbox.- Moving Images on a Small Screen--UIKit Controls.- She Shoots, She Hits, She Scores!.- Flipping Out and Sweeping Away with Core Animation.- OpenGL Basics: Wrapping Your Head Around the OpenGL API.- Putting It Together: Making a Game in OpenGL.- The Next Steps: Atlases, Sprites, and Particles-- Oh My!.- to Core Audio.- Making Noise with OpenAL.- 3D Audio--Turning Noise into Game Sounds.- Streaming: Thumping, Pulse-Quickening Game Excitement.- Networking for iPhone Games: Introduction.- Going Head to Head.- Party Time.- Connecting with the Outside World.- Putting It All Together: Now Comes the Fun Part.
Copyright Date
2010
Topic
Programming / Games, Programming / Mobile Devices, Operating Systems / Apple (Mac OS & iOS), Hardware / Mobile Devices, Programming / Macintosh, Enterprise Applications / General
Lccn
2010-283634
Dewey Decimal
794.815265
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Genre
Computers

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