This listing sold on Fri, 19 Sep at 10:06 AM.
D&D Explorer's Guide to Wildemount
Sold
D&D Explorer's Guide to Wildemount
US $23.94US $23.94
Sep 20, 10:06Sep 20, 10:06

D&D Explorer's Guide to Wildemount

US $23.94
ApproximatelyS$ 30.86
Condition:
Acceptable
    Shipping:
    Free USPS Media MailTM.
    Located in: Sykesville, Maryland, United States
    Delivery:
    Estimated between Wed, 8 Oct and Thu, 16 Oct to 94104
    Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the shipping service selected, the seller's shipping history, and other factors. Delivery times may vary, especially during peak periods.
    Returns:
    No returns accepted.
    Coverage:
    Read item description or contact seller for details. See all detailsSee all details on coverage
    (Not eligible for eBay purchase protection programmes)
    Seller assumes all responsibility for this listing.
    eBay item number:286822145564

    Item specifics

    Condition
    Acceptable: A book with obvious wear. May have some damage to the cover but integrity still intact. ...
    ISBN
    9780786966912
    Category

    About this product

    Product Identifiers

    Publisher
    Wizards of the Coast
    ISBN-10
    0786966912
    ISBN-13
    9780786966912
    eBay Product ID (ePID)
    20069217549

    Product Key Features

    Book Title
    Explorer's Guide to Wildemount (D & D Campaign Setting and Adventure Book) (Dungeons and Dragons)
    Number of Pages
    304 Pages
    Language
    English
    Topic
    General, Fantasy / Dragons & Mythical Creatures, Role Playing & Fantasy, Fantasy / Action & Adventure
    Publication Year
    2020
    Illustrator
    Yes
    Genre
    Sports & Recreation, Fiction, Games & Activities
    Author
    Dungeons & Dragons
    Format
    Hardcover

    Dimensions

    Item Height
    0.8 in
    Item Weight
    41.5 Oz
    Item Length
    11.2 in
    Item Width
    8.6 in

    Additional Product Features

    Intended Audience
    Trade
    LCCN
    2020-455115
    Dewey Edition
    23
    Dewey Decimal
    793.93
    Synopsis
    HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer., HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
    LC Classification Number
    GV1469.62.D84M48

    Item description from the seller

    About this seller

    Play Raven

    99.1% positive feedback3.1K items sold

    Joined Feb 2013
    Locally Owned and Operated in Eldersburg Maryland for 8 years!

    Detailed Seller Ratings

    Average for the last 12 months
    Accurate description
    4.9
    Reasonable shipping cost
    5.0
    Shipping speed
    5.0
    Communication
    5.0

    Seller feedback (925)

    All ratings
    Positive
    Neutral
    Negative
      See all feedback