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Art and Technology: Innovative K-12 Digital Lessons by Sheyda Ardalan: New
US $53.89
ApproximatelyS$ 69.39
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A new, unread, unused book in perfect condition with no missing or damaged pages.
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Located in: Sparks, Nevada, United States
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eBay item number:285924482351
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Book Title
- Art and Technology: Innovative K-12 Digital Lessons
- Publication Date
- 2021-06-25
- ISBN
- 9780807765562
About this product
Product Identifiers
Publisher
Teacher's College Press
ISBN-10
0807765562
ISBN-13
9780807765562
eBay Product ID (ePID)
26050096533
Product Key Features
Number of Pages
120 Pages
Language
English
Publication Name
Art and Technology : Innovative K-12 Digital Lessons
Subject
Computers & Technology, General, Digital, Teaching Methods & Materials / Arts & Humanities
Publication Year
2021
Type
Textbook
Subject Area
Art, Education
Format
Trade Paperback
Dimensions
Item Height
0.3 in
Item Weight
21.2 Oz
Item Length
11 in
Item Width
8.5 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2021-010527
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
776.0710941
Table Of Content
Contents Foreword? by Judith M. Burton? v Preface?vii Acknowledgments?viii Introduction?1 1??Technology, the Student, and the Teacher?3 Comparing Traditional Art Material to Technology?3 Experiencing Technology in the Art Classroom?3 Planning and Teaching Digital-Art Lessons?6 2??Understanding Artistic Development?8 Philosophies of Artistic Development?8 Elementary Students: Artistic Development?9 Secondary Students: Artistic Development?13 3??Planning Digital Art Lessons?18 Inquiry-Based Learning?19 Standards and Assessment?21 Policy and Legal Issues?22 Getting Help and Finding Resources?23 Understanding the Lesson Plan Format?23 4??Innovative Digital Art Lessons for Elementary Students?24 Kindergarten Lessons?25 First-Grade Lessons?29 Second-Grade Lessons?33 Third-Grade Lessons?36 Fourth-Grade Lessons?39 Fourth- and Fifth-Grade Lessons?43 Fifth-Grade Lessons?48 5??Innovative Digital Art Lessons for Secondary Students?51 Introductory Lessons?52 Intermediate Lessons?64 Advanced Lessons?80 6??Conclusion: Digital Art and Distance Learning?97 Appendix A. Cost-Effective Technology Resources for the Art Room?100 Appendix B. Implementing Virtual Reality?101 Appendix C. Thoughts on 3-D Printing?103 Resources?105 References Cited?105 Suggested Readings?106 Index?109 About the Authors?112
Synopsis
Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a wide-ranging scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The text also includes images of student work, students at work, and the environment of the classroom (many in full color). The authors? pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students? interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom?as a stand-alone art medium or in conjunction with traditional studio materials?teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K?12 art curriculum, including specifics for adopting sequential strategies in each grade. Cost-effective strategies that place teachers and students in a position to explore and learn from one another. Developmental theories to help art teachers and curriculum designers successfully incorporate new media. Engaging digital art lessons that acknowledge the role technologies play in the lives of today?s young people. Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality., Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons., Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a wide-ranging scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The text also includes images of student work, students at work, and the environment of the classroom (many in full color). The authors' pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students' interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom--as a stand-alone art medium or in conjunction with traditional studio materials--teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K-12 art curriculum, including specifics for adopting sequential strategies in each grade. Cost-effective strategies that place teachers and students in a position to explore and learn from one another. Developmental theories to help art teachers and curriculum designers successfully incorporate new media. Engaging digital art lessons that acknowledge the role technologies play in the lives of today's young people. Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.
LC Classification Number
N7433.83.A73 2021
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