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Python for Kids: A Playful Introduction To Programming (paperback)

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Good
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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“Satisfaction Guaranteed! 100% Money Back Guarantee.Book is in typical used-Good Condition. Will ...
Type
Book
ISBN
9781593274078
Book Title
Python for Kids : a Playful Introduction to Programming
Item Length
9.3in
Publisher
No Starch Press, Incorporated
Publication Year
2012
Format
Trade Paperback
Language
English
Item Height
0.8in
Author
Jason R. Briggs
Features
New Edition
Genre
Computers, Education, Young Adult Nonfiction
Topic
Programming / General, Computers & Technology, Computers / Programming, Programming Languages / Python
Item Width
7in
Item Weight
28.1 Oz
Number of Pages
344 Pages

About this product

Product Information

Python is a powerful, expressive programming language that's easy to learn and fun to use But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"--a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you'll learn how to: -Use fundamental data structures like lists, tuples, and maps -Organize and reuse your code with functions and modules -Use control structures like loops and conditional statements -Draw shapes and patterns with Python's turtle module -Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi

Product Identifiers

Publisher
No Starch Press, Incorporated
ISBN-10
1593274076
ISBN-13
9781593274078
eBay Product ID (ePID)
111178797

Product Key Features

Book Title
Python for Kids : a Playful Introduction to Programming
Author
Jason R. Briggs
Format
Trade Paperback
Language
English
Features
New Edition
Topic
Programming / General, Computers & Technology, Computers / Programming, Programming Languages / Python
Publication Year
2012
Genre
Computers, Education, Young Adult Nonfiction
Number of Pages
344 Pages

Dimensions

Item Length
9.3in
Item Height
0.8in
Item Width
7in
Item Weight
28.1 Oz

Additional Product Features

Grade from
Fifth Grade
Edition Description
New Edition
Reviews
"By the end of the book you have a fully-functional platform game running, and most likely a head full of ideas about your next game... Python for Kids is just as good an introduction for adults learning to code." -Geek.com "An excellent introduction to programming for anyone interested in learning to program, regardless of their age. The material is extremely well organized and presented, and makes for a great resource for either home or school."--GeekDad
Table of Content
About the Author and Technical Reviewers Acknowledgments Introduction Part I: Learning to Program Chapter 1: Not All Snakes Slither Chapter 2: Calculations and Variables Chapter 3: Strings, Lists, Tuples, and Maps Chapter 4: Drawing with Turtles Chapter 5: Asking Questions with if and else Chapter 6: Going Loopy Chapter 7: Recycling Your Code with Functions and Modules Chapter 8: How to Use Classes and Objects Chapter 9: Python's Built-In Functions Chapter 10: Useful Python Modules Chapter 11: More Turtle Graphics Chapter 12: Using tkinter for Better Graphics Part II: Bounce! Chapter 13: Beginning Your First Game: Bounce! Chapter 14: Finishing Your First Game: Bounce! Part III: Mr. Stick Man Races for the Exit Chapter 15: Creating Graphics for the Mr. Stick Man Game Chapter 16: Developing the Mr. Stick Man Game Chapter 17: Creating Mr. Stick Man Chapter 18: Completing the Mr. Stick Man Game Afterword: Where to Go from Here Appendix: Python Keywords Glossary Index
Copyright Date
2012
Dewey Decimal
005.133
Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes

Item description from the seller

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excellent shape for its age