Picture 1 of 2


Gallery
Picture 1 of 2


Have one to sell?
Deitel Developer: IPhone for Programmers : An App-Driven Approach by Michael...
US $9.45
ApproximatelyS$ 12.12
Condition:
Brand New
A new, unread, unused book in perfect condition with no missing or damaged pages.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Shipping:
Free USPS Media MailTM.
Located in: Fort Lauderdale, Florida, United States
Delivery:
Estimated between Wed, 20 Aug and Mon, 25 Aug to 94104
Returns:
30 days return. Seller pays for return shipping.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:283429856024
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Book Title
- Deitel Developer: IPhone for Programmers : An App-
- Genre
- Programming
- ISBN
- 9780137058426
About this product
Product Identifiers
Publisher
Prentice Hall PTR
ISBN-10
013705842X
ISBN-13
9780137058426
eBay Product ID (ePID)
6038311352
Product Key Features
Number of Pages
456 Pages
Language
English
Publication Name
iPhone for Programmers : an App-Driven Approach
Publication Year
2009
Subject
Programming / Mobile Devices, Hardware / Mobile Devices, Programming / Macintosh
Type
Textbook
Subject Area
Computers
Series
Deitel Developer Ser.
Format
Trade Paperback
Dimensions
Item Height
1.2 in
Item Weight
30 Oz
Item Length
9.1 in
Item Width
7.1 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
22
Reviews
Pre-publication Reviewer Testimonials "I wish I'd had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time." Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive "Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app's source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development." Zach Saul, Founder, Retronyms, and co-creator of Recorder one of the top 10 selling iPhone apps for 2008 "At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book's excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer's side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer's bookcase. This really is turning into the definitive iPhone book." Rik Watson, Senior Software Engineer, Lockheed Martin, Pre-publication Reviewer Testimonials "I wish I'd had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time." --Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive "Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app's source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development." --Zach Saul, Founder, Retronyms , and co-creator of Recorder--one of the top 10 selling iPhone apps for 2008 "At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book's excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer's side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer's bookcase. This really is turning into the definitive iPhone book." --Rik Watson, Senior Software Engineer, Lockheed Martin, Pre-publication Reviewer Testimonials “I wish I’d had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time.� -Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive “Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app’s source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development.� -Zach Saul, Founder, Retronyms , and co-creator of Recorder-one of the top 10 selling iPhone apps for 2008 “At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book’s excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer’s side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer’s bookcase. This really is turning into the definitive iPhone book.“ -Rik Watson, Senior Software Engineer, Lockheed Martin, Pre-publication Reviewer Testimonials "I wish I'd had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time." -Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive "Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app's source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development." -Zach Saul, Founder, Retronyms , and co-creator of Recorder-one of the top 10 selling iPhone apps for 2008 "At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book's excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer's side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer's bookcase. This really is turning into the definitive iPhone book." -Rik Watson, Senior Software Engineer, Lockheed Martin
Illustrated
Yes
Dewey Decimal
005.26
Synopsis
The professional programmer's DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple's App Store in just one year! This book gives you everything you'll need to start developing great iPhone apps quickly and-once you've joined Apple's fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you'll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you'll be building apps using Xcode®, Cocoa® and Interface Builder. You'll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: · iPhone SDK 3.x, XCode®, Interface Builder · Object-Oriented Programming in Objective-C® and Cocoa® · Collections, GUI, Event Handling · Controllers, Application Templates · UIView, Multi-Touch(tm) · Core Audio, Core Animation, NSTimer · Tables, UINavigationController · Map Kit, Core Location, GPS, Compass · Photos, iPod Library Access · Serialization, The professional programmer s DEITEL(r) guide to iPhone app development using iPhone SDK 3.x, Xcode(r), Objective-C(r) and Cocoa(r) More than 1.5 billion iPhone apps were downloaded from Apple s App Store in just one year This book gives you everything you ll need to start developing great iPhone apps quickly and once you ve joined Apple s fee-based iPhone Developer Program to get them up and running on the App Store. The book uses an app-driven approach each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter(r) Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter(r) Discount Airfares By Chapter 3 you ll be building apps using Xcode(r), Cocoa(r) and Interface Builder. You ll learn object-oriented programming in Objective-C(r) and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: iPhone SDK 3.x, XCode(r), Interface Builder Object-Oriented Programming in Objective-C(r) and Cocoa(r) Collections, GUI, Event Handling Controllers, Application Templates UIView, Multi-Touch Core Audio, Core Animation, NSTimer Tables, UINavigationController Map Kit, Core Location, GPS, Compass Photos, iPod Library Access Serialization ", The professional programmer's DEITEL®guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C®and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple's App Store in just one year! This book gives you everything you'll need to start developing great iPhone apps quickly and-once you've joined Apple's fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you'll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you'll be building apps using Xcode®, Cocoa®and Interface Builder. You'll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: * iPhone SDK 3.x, XCode®, Interface Builder * Object-Oriented Programming in Objective-C®and Cocoa® * Collections, GUI, Event Handling * Controllers, Application Templates * UIView, Multi-Touch(tm) * Core Audio, Core Animation, NSTimer * Tables, UINavigationController * Map Kit, Core Location, GPS, Compass * Photos, iPod Library Access * Serialization
LC Classification Number
QA76.8
Item description from the seller
Seller feedback (918)
- 7***2 (461)- Feedback left by buyer.Past monthVerified purchaseLove my new tote bag. Thanks!
- m***o (59)- Feedback left by buyer.Past 6 monthsVerified purchaseFrom accepting my bid price, to the shipping, the packaging was EXCEPTIONAL, the details put into customer service are above "as described" it was absolutely pronominal. Clearly cleaned the truck inside and out to look as new as possible. Looks like old new stock! Looks and feels like brand new. With the world getting greedy and prices across the board skyrocketing, this purchase reminded me that some people are still just awesome at being awesome. Thanks 🤘Reply from: sergtm65- Feedback replied by seller sergtm65.- Feedback replied by seller sergtm65.Thank you so much for taking the time to leave such a kind and detailed review! 😊 I'm thrilled to hear that you were completely satisfied with your purchase, from the bid acceptance to the shipping and packaging. I put much effort into making sure every detail is taken care of, and it sounds like it paid off for you! 🙌 In these times, it's more important than ever to stand out with excellent service and genuine care. Your kind words mean the world to me. Thank you again!!
- s***s (1125)- Feedback left by buyer.Past 6 monthsVerified purchaseExcellent especially wrapping and shipping