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Real-Time UML : Developing Efficient Objects for Embedded Systems

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Item specifics

Condition
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
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“Used book that is in excellent condition. May show signs of wear or have minor defects. 100% ...
Book Title
Real-Time UML : Developing Efficient Objects for Embedded Systems
ISBN
9780201657845

About this product

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0201657848
ISBN-13
9780201657845
eBay Product ID (ePID)
1152824

Product Key Features

Number of Pages
368 Pages
Language
English
Publication Name
Real-Time Uml : Developing Efficient Objects for Embedded Systems
Publication Year
1999
Subject
Programming / Object Oriented, Data Processing, Programming Languages / Uml
Type
Textbook
Author
Patrick Chan
Subject Area
Computers
Series
The Addison-Wesley Object Technology Ser.
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
20 Oz
Item Length
9.2 in
Item Width
7.4 in

Additional Product Features

Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
99-044872
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
005.1/17
Table Of Content
(Each chapter concludes with A Look Ahead and References.) Figure List. About the Author. Foreword by David Harel. Preface to the Second Edition. Preface to the First Edition. Acknowledgments. 1. Introduction to Real-Time Systems and Objects. What is Special About Real-Time Systems? Dealing with Time. Model-Based Development. Development Activities of the ROPES Process. Advantages of Objects. Object Orientation with UML. Objects. Attributes. Behavior. Messaging. Concurrency. Classes. Relations among Classes and Objects. UML Diagrams and Notation. 2. Requirements Analysis of Real-Time Systems. Use Cases. Actors. Requirements. Use Case Relations. Using Use Cases. Filling Out the Details of the Use Cases. Scenarios. Sequence Diagrams. Message Properties. Capturing Time and Timelines. Statecharts and Use Cases. Identifying Use Cases. 3. Analysis: Defining the Object Structure. The Object Discovery Process. Connecting the Object Model with the Use Case Model. Key Strategies for Object-Identification. Underline the Noun Strategy. Identify the Casual Objects. Identify Services (Passive Contributors). Identify Real-World Items. Identify Physical Devices. Identify Key Concepts. Identify Transactions. Identify Persistent Information. Identify Visual Elements. Identify Control Elements. Apply Scenarios. Identifying Object Associations. Object Attributes. Discover Candidate Classes. Class Diagrams. Elevator Class Diagram Example. Defining Class Relationships and Associations. Associations. Aggregations and Composition. RTOS Example. Associative Classes. Generalization Relationships. 4. Analysis: Defining Object Behavior. Object Behavior. Simple Behavior. State Behavior. Continuous Behavior. Defining Object State Behavior. UML Statecharts. Basic Statecharts. And-States. Submachines. Inherited State Models. Cardiac Pacemaker Example. The Role of Scenarios in the Definition of Behavior. Timing Diagrams. Sequence Diagrams. Event Hierarchies. Defining Operations. Types of Operations. Strategies for Defining Operations. 5. Architectural Design. Overview of Design. What is Architectural Design? Physical Architecture Issues. Software Architecture Issues. Representing Physical Architecture in UML. Architectural Patterns. Master-Slave Pattern. Microkernel Pattern. Proxy Pattern. Broker Pattern. Concurrency Design. Representing Tasks. System Task Diagram. Concurrent State Diagrams. Defining Threads. Identifying Threads. Assigning Objects to Threads. Defining Thread Rendezvous. Sharing Resources. Assigning Priorities. 6. Mechanistic Design. What is Mechanistic Design? </
Synopsis
Real-Time UML, Second Edition, uniquely ties together the principal UML capabilities as they can apply to embedded, real-time systems. Real-time systems development is difficult; this book will help guide developers through some of the minefields. --Doug Locke, Lockheed Martin Corporation The increasing complexity of embedded and real-time systems requires a more premeditated and sophisticated design approach for successful implementation. The object-based Unified Modeling Language (UML) can describe the structural and behavioral aspects critical to real-time systems, and has come to the fore as an outstanding medium for effective design. Like its best-selling predecessor, Real-Time UML, Second Edition, provides an overview of the essentials of real-time systems and an introduction to UML that focuses on its use in design and development. The book examines requirements analysis, the definition of object structure and object behavior, architectural design, mechanistic design, and more detailed designs that encompass data structure, operations, and exceptions. Numerous figures help illustrate UML design techniques, and detailed, real-world examples show the application of those tec
LC Classification Number
QA76.6.D66 2000

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