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Oliver Roeder Seven Games (Paperback) (UK IMPORT)
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eBay item number:276275246620
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Book Title
- Seven Games : a Human History
- Publication Name
- Seven Games
- Title
- Seven Games
- Subtitle
- A Human History
- Format
- Trade Paperback
- ISBN-10
- 1324051027
- EAN
- 9781324051022
- ISBN
- 9781324051022
- Publisher
- Norton & Company, Incorporated, w. w.
- Genre
- Games & Activities, Sports & Recreation, History
- Release Year
- 2023
- Release Date
- 10/02/2023
- Language
- English
- Country/Region of Manufacture
- US
- Item Height
- 0.8in
- Item Length
- 8.3in
- Item Width
- 5.5in
- Item Weight
- 8.6 Oz
- Publication Year
- 2023
- Topic
- Board Games, General, Card Games / Bridge, World
- Number of Pages
- 320 Pages
About this product
Product Information
A New York Times Book Review Editors' Choice "Beguiling, mesmerizing, and utterly charming." --Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why--and how--we play them.
Product Identifiers
Publisher
Norton & Company, Incorporated, w. w.
ISBN-10
1324051027
ISBN-13
9781324051022
eBay Product ID (ePID)
3057257746
Product Key Features
Book Title
Seven Games : a Human History
Format
Trade Paperback
Language
English
Topic
Board Games, General, Card Games / Bridge, World
Publication Year
2023
Genre
Games & Activities, Sports & Recreation, History
Number of Pages
320 Pages
Dimensions
Item Length
8.3in
Item Height
0.8in
Item Width
5.5in
Item Weight
8.6 Oz
Additional Product Features
Reviews
The focus of Seven Games is, instead, on more recent history and the application of so-called 'artificial intelligence' to games, as well as its influence on their competitive cultures. Here is where the book's rich human interest--and comedy--really lie.... In pleasingly gonzo style, the author enters the North American Scrabble Championship as well as the World Series of Poker, drawing delightful pen-portraits of his adversaries while entertainingly evoking his own emotional roller-coaster.--Steven Poole "Wall Street Journal", An entertaining storyteller, the author provides numerous profiles of those who were especially proficient at these games as he explores the appeal, strategies, and intricacies of each.... A smartly informative book that should inspire readers to try a new game., Illuminating...offers powerful insights into why we play games and what we can learn from them...accessible, enjoyable...raises provocative and sometimes unsettling questions about the nature of intelligence and the unintended consequences when machines play better than we do....If you are intrigued by this rare opportunity to pull back the curtain on how humans and computers learn, then you will be richly rewarded.--Lucinda Robb "Washington Post", Roeder's appealing biography of seven games -- draughts (checkers), backgammon, chess, Go, poker, Scrabble and bridge -- explores why play is both fascinating and necessary., An entertaining storyteller, the author provides numerous profiles of those who were especially proficient at these games as he explores the appeal, strategies, and intricacies of each.... A smartly informative book that should inspire readers to try a new game.-- "Kirkus Reviews", Seven Games is exciting and personal - you can sense Roeder's emotional investment. The book is also built on richly fleshy characters profiled by Roeder - both the human game champions and the AI designers who beat them.--James Mcconnachie "Times Literary Supplement", The games that have preoccupied and fascinated us over millennia tell a story not just about human history but, crucially, about the nature of the human mind. Oliver Roeder's Seven Games offers a sweeping and provocative tour of the labyrinths into which we so eagerly lose--and so revealingly find--ourselves., A journalist and gaming geek, Roeder's book is part memoir and part meditation on the way in which overwhelming machine superiority is changing both games and those who play them. His account is perceptive in particular on the oddities of gaming subcultures.--James Crabtree "Financial Times", A beautifully written exploration of what games can tell us about philosophy, art, and human nature. Oliver Roeder is a commanding thinker and storyteller. His enthralling narrative delves into subjects ranging from art appreciation to artificial intelligence, cognitive science, world history, archeology, and, of course, game theory. Everyone should read this fabulous book!, Illuminating...offers powerful insights into why we play games and what we can learn from them...accessible, enjoyable...raises provocative and sometimes unsettling questions about the nature of intelligence and the unintended consequences when machines play better than we do....If you are intrigued by this rare opportunity to pull back the curtain on how humans and computers learn, then you will be richly rewarded., Roeder's appealing biography of seven games -- draughts (checkers), backgammon, chess, Go, poker, Scrabble and bridge -- explores why play is both fascinating and necessary.-- "Nature", The games that have preoccupied and fascinated us over millennia tell a story not just about human history but, crucially, about the nature of the human mind. Oliver Roeder's Seven Games offers a sweeping and provocative tour of the labyrinths into which we so eagerly lose--and so revealingly find--ourselves.--Brian Christian, author of Most Human Human and The Alignment Problem, The focus of Seven Games is, instead, on more recent history and the application of so-called 'artificial intelligence' to games, as well as its influence on their competitive cultures. Here is where the book's rich human interest--and comedy--really lie.... In pleasingly gonzo style, the author enters the North American Scrabble Championship as well as the World Series of Poker, drawing delightful pen-portraits of his adversaries while entertainingly evoking his own emotional roller-coaster., A journalist and gaming geek, Roeder's book is part memoir and part meditation on the way in which overwhelming machine superiority is changing both games and those who play them. His account is perceptive in particular on the oddities of gaming subcultures., A beguiling, mesmerizing, and utterly charming history of the world's most beloved games and the centuries-long quest to 'solve' them. In prose as elegant as the classics he profiles, Oliver Roeder shows that, contrary to what you might have heard, the battle between human and machine was a battle between human and human after all.--Stefan Fatsis, author of Word Freak, In Roeder's hands, games have real consequence--not only as art but as tools for technological advancement--yet the story remains fun, even amid deceit, heartbreak, tragedy, and mystery. Seven Games is an adventure, adeptly written, thoroughly original and profound--a literary example of what in chess we call a brilliancy.--David Hill, author of The Vapors: A Southern Family, the New York Mob, and the Rise and Fall of Hot Springs, America's Forgotten Capital of Vice, Oliver Roeder masterfully reveals the way games teach us about play, risk, intelligence, technology and our inner selves--and introduces us to some unforgettable characters along the way. Like the very best games, this book is deep, enthralling, and tremendous fun., An eclectic cast of brilliant, and obsessive, characters makes Seven Games an absolute page-turner. Through their stories, Oliver Roeder shows that games are incomparable canvases for human creativity and agency.--David Epstein, author of The Sports Gene and Range, [A] splashy narrative that successfully argues that games ... help individuals develop strategies for navigating daily life ... This humanistic look at some of the most popular games in history will have readers hooked.-- "Publishers Weekly", Seven Games is exciting and personal - you can sense Roeder's emotional investment. The book is also built on richly fleshy characters profiled by Roeder - both the human game champions and the AI designers who beat them., In Roeder's hands, games have real consequence--not only as art but as tools for technological advancement--yet the story remains fun, even amid deceit, heartbreak, tragedy, and mystery. Seven Games is an adventure, adeptly written, thoroughly original and profound--a literary example of what in chess we call a brilliancy., An eclectic cast of brilliant, and obsessive, characters makes Seven Games an absolute page-turner. Through their stories, Oliver Roeder shows that games are incomparable canvases for human creativity and agency., A beautifully written exploration of what games can tell us about philosophy, art, and human nature. Oliver Roeder is a commanding thinker and storyteller. His enthralling narrative delves into subjects ranging from art appreciation to artificial intelligence, cognitive science, world history, archeology, and, of course, game theory. Everyone should read this fabulous book!--Christie Aschwanden, author of Good to Go, Oliver Roeder masterfully reveals the way games teach us about play, risk, intelligence, technology and our inner selves--and introduces us to some unforgettable characters along the way. Like the very best games, this book is deep, enthralling, and tremendous fun.--Tim Harford, author of The Data Detective, [A] splashy narrative that successfully argues that games ... help individuals develop strategies for navigating daily life ... This humanistic look at some of the most popular games in history will have readers hooked., A beguiling, mesmerizing, and utterly charming history of the world's most beloved games and the centuries-long quest to 'solve' them. In prose as elegant as the classics he profiles, Oliver Roeder shows that, contrary to what you might have heard, the battle between human and machine was a battle between human and human after all.
Dewey Decimal
794
Intended Audience
Trade
Dewey Edition
23
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GU14 0GT, United Kingdom
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