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Kingdom Keepers Boxed Set: Kingdom Keepers I, II, and III Ridley Pearson 1 2 3
US $22.00
ApproximatelyS$ 28.23
Condition:
Brand New
A new, unread, unused book in perfect condition with no missing or damaged pages.
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Shipping:
Free USPS Media MailTM.
Located in: Charlotte, North Carolina, United States
Delivery:
Estimated between Mon, 29 Sep and Sat, 4 Oct to 94104
Returns:
30 days return. Seller pays for return shipping.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:257071622596
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Personalize
- No
- Signed
- No
- Ex Libris
- No
- Personalized
- No
- Narrative Type
- Fiction
- Original Language
- English
- Inscribed
- No
- Intended Audience
- Young Adults
- Country/Region of Manufacture
- United States
- Vintage
- No
- ISBN
- 9781484704028
About this product
Product Identifiers
Publisher
Hyperion Books for Children
ISBN-10
1484704029
ISBN-13
9781484704028
eBay Product ID (ePID)
178704687
Product Key Features
Book Title
Kingdom Keepers Boxed Set : Featuring Kingdom Keepers I, II, and III
Number of Pages
1296 Pages
Language
English
Publication Year
2014
Topic
Fantasy & Magic, Mysteries & Detective Stories, General, Social Themes / Values & Virtues, People & Places / United States / General, Media Tie-In
Illustrator
Yes
Genre
Juvenile Fiction
Book Series
Kingdom Keepers Ser.
Format
Trade Paperback
Dimensions
Item Height
3.1 in
Item Weight
53.8 Oz
Item Length
8.9 in
Item Width
6 in
Additional Product Features
Intended Audience
Juvenile Audience
Dewey Edition
23
Grade From
Third Grade
Dewey Decimal
813.6
Grade To
Seventh Grade
Synopsis
The first three Kingdom Keepers books from award winning author, Ridley Pearson, is now available in a box set with an exclusive Kingdom Keepers Handbook In book one, five young teens tapped as models for theme park guides find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas--permanently. Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival. Read the entire New York Times Best-Selling series Kingdom Keepers: Disney After Dark (book 1) Kingdom Keepers: Disney at Dawn (book 2) Kingdom Keepers: Disney in Shadow (book3) Kingdom Keepers: Power Play (book 4) Kingdom Keepers: Shell Game (book 5) Kingdom Keepers: Dark Passage (book 6) Kingdom Keepers: The Insider (book 7), In book one, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas-permanently. Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival., The first three tales in a popular series about five teens tapped as theme park guides', who find themselves pitted against Disney villains threatening both the future of Disney World and the stability of the world outside. In book 1, using a new technology called DHI, Finn Whitman, and four other kids are transformed into hologram projections. In book 2, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months, who informs him there is trouble at the Animal Kingdom. Then in book three, the kids search for Wayne, who has now vanished!', Experience the (dark) magic of a world set in the Disney theme parks, which have collectively sold over 1 million copies. The first 3 in the series in one set.
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