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THE ANIMATOR'S REFERENCE BOOK By Les Pardew & Ross Wolfley *Excellent Condition*

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Condition:
Very Good
Book is in Very Good Condition.  Text will be unmarked.  May show some signs of use or wear. Will ... Read moreabout condition
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eBay item number:226548576399

Item specifics

Condition
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“Book is in Very Good Condition.  Text will be unmarked.  May show some signs of use or wear. Will ...
ISBN-10
1592006752
Book Title
The Animator's Reference Book
Item Height
10.5 inches
ISBN
9781592006755

About this product

Product Identifiers

Publisher
Course Technology
ISBN-10
1592006752
ISBN-13
9781592006755
eBay Product ID (ePID)
43539239

Product Key Features

Number of Pages
350 Pages
Publication Name
Animator's Reference Book
Language
English
Subject
Programming / Games, Computer Graphics, Digital Media / Video & Animation
Publication Year
2005
Type
Textbook
Subject Area
Computers
Author
Ross Wolfley, Les Pardew
Format
Trade Paperback

Dimensions

Item Weight
31.3 Oz
Item Length
8.5 in
Item Width
11 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2004-117707
TitleLeading
The
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
776/.6
Table Of Content
1. Learning Animation 2. The Walk 3. Large Heavy Items 4. Walking With Props 5. Walk Variations 6. Sitting and Standing 7. Lying Down and Getting Up
Synopsis
Designed to assist animators and game developers with the complex challenge of creating accurate human animation, it contains synchronized photos showing a wide range of common human motion, from front, side, back and top to provide a clear, frame-by-frame reference of human movement. A valuable reference for 2D or 3D., The typical intricacies of creating realistic animation are magnified when creating human motion. An adult human has 206 bones controlled by 650 muscles. Even simple movements like sitting or turning require a complex combination of muscle contractions. This complexity makes character animation one of the most challenging forms of animation. "The Animator's Reference Book" is designed to assist animators with the complex challenge of creating accurate human animation. It contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top to provide a complete view of the action and offer a clear, frame-by-frame reference of human movement. Learn how to compare the nuances of various types of motion and discover how motion affects the creation of accurate clothing deformation in animated characters. Cover techniques that allow you to accurately reflect the effect of weight and gravity on your animated characters. Whether you create 2D or 3D animation, this book serves as a valuable reference for realistically duplicating human motion., "The Animator's Reference Book" serves as a visual reference guide for animators to show common human motion. It is an update of a classic series of reference books by Eadweard Muybridge. Although these books are generally heralded as the best reference books available, Muybridge's photographs were taken more than 100 years ago at the dawn of photography and are of poor quality. This updated book is designed specifically for the animator. It will help animators understand how to create better animation by studying actual motion. It will also serve as a valuable reference for game developers who wish to incorporate realistic human motion into their game design. In addition to human motion reference, this book will also contain instruction and tips for animating characters.
LC Classification Number
TR897.5.P36 2005

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