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3D Game Textures: Create Professional Game Art Using Photoshop, Luke Ahearn NEW
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Located in: Pinnacle, North Carolina, United States
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eBay item number:205826032393
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- Book Title
- 3D Game Textures: Create Professional Game Art Using Photoshop
- ISBN
- 9781138920064
About this product
Product Identifiers
Publisher
A + K Peter's, The Limited
ISBN-10
1138920061
ISBN-13
9781138920064
eBay Product ID (ePID)
219892617
Product Key Features
Number of Pages
392 Pages
Language
English
Publication Name
3d Game Textures : Create Professional Game Art Using Photoshop
Publication Year
2016
Subject
Programming / Games, Computer Graphics, Digital Media / Video & Animation, Digital Media / Photography (See Also Photography / Techniques / Digital)
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.8 in
Item Weight
30.5 Oz
Item Length
10 in
Item Width
7.1 in
Additional Product Features
Edition Number
4
Intended Audience
College Audience
LCCN
2015-047449
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.8/1526
Edition Description
Revised edition,New Edition
Table Of Content
Introduction The Photoshop Focus of This Book What This Book Is Not Whom This Book Is For Overview The Concept Artists The Basics of Art Introduction Shape (2D) and Form (3D) Light and Shadow Texture Color Perspective Quick Studies of the World Around You Conclusion Chapter Exercises The Basics of Computer Graphic Technology Introduction Chapter Overview Common Features of Graphic File Formats The Power of Two and the Grid UV Mapping Game Optimizations Conclusion Chapter Exercises Introduction to Shaders and Materials Introduction Shader Basics Common Shader Effects Node-Based Shader Systems Basic Node Operations Conclusion Chapter Exercises Preparing for Texture Creation Introduction Gathering Textures Cleaning Your Textures Warning Storing Your Textures Conclusion Chapter Exercises Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity Introduction The Concept Sketch Determining Texture Needs The Complete Scene Building It Up Using Overlays Tearing It Down for Shaders Conclusion Chapter Exercises The Urban Setting: Low-Polygon, High-Texture Detail Introduction The Concept Sketch Breaking Out the Materials in the Scene Creating Bricks Windows Wood Concrete Details Using an Alpha Channel Metal Breaking Out the Details Building It Up Using Overlays Tearing It Down for Shaders Conclusion Chapter Exercises The Fantasy Setting: High-Polygon, High-Texture Detail Introduction The Concept Sketch Breaking Out the Materials in the Scene Breaking Out the Details Base Materials Detail Textures Tearing It Down for Shaders The Complete Scene/Variation Chapter Exercises Exteriors Introduction The Concept Sketch Breaking Out the Materials in the Scene Additional Information: The Sky Additional Information: Terrain Tutorial: Clouds Water Game Effects Introduction Static Effects Animated Effects Particle Effects Normal Maps and Multipass Shaders Introduction Vertex vs. Per-Pixel Lighting Creating Normal Maps in Photoshop Assets for a Futuristic Interior
Synopsis
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website--www.lukeahearn.com/textures--has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
LC Classification Number
QA76.76.C672A42154
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- -***n (47)- Feedback left by buyer.Past 6 monthsVerified purchaseAwesome experience with seller! Shipping was really quick, packaging was exceptionally wrapped in protective shredded paper in a heavy duty fitted cardboard box, item was in fantastic condition as described and the value was great for such a nostalgic piece of ALF history! Communication was fantastic also! Recommend seller! Pleasure doing business! Thank you!
- 9***2 (166)- Feedback left by buyer.Past monthVerified purchaseA wonderful vintage book exactly as described, and the listing! The condition is excellent! Absolutely perfect! The seller offered a great price! Packaging was perfect and protected the book during shipping! The pink flamingo, biodegradable shipping bag and thank you note made this purchase even more special! Great seller, communication! And great customer service! I can highly recommend to in business with this eBay seller! Thank you so much!
- u***t (365)- Feedback left by buyer.Past 6 monthsVerified purchaseI had the pleasure of having the owner offer me a 'sweeter' low priced deal just minutes after reviewing his book offer. I immediately took it, and before I knew it, it was shipped {what seemed} within minutes. I thanked him for the offer through a message and his response was very kind. After I received the book {the shortest I've experienced}, it was wrapped in an adorable Flamingo light blue shipping bag. It was delightful! He attached a personal note to the book. It was in impeccable shape!

