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ZBrush Digital Sculpting Human Anatomy by Spencer
US $9.99
ApproximatelyS$ 12.79
Condition:
“Used book in good condition. Shows typical wear. Quick shipping. Satisfaction guaranteed!”
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages.
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Shipping:
US $6.99 (approx S$ 8.95) USPS Media MailTM.
Located in: Multiple Locations, United States
Delivery:
Estimated between Tue, 19 Aug and Mon, 25 Aug to 94104
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
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eBay item number:187275702970
Item specifics
- Condition
- Good
- Seller Notes
- “Used book in good condition. Shows typical wear. Quick shipping. Satisfaction guaranteed!”
- Book Title
- ZBrush Digital Sculpting Human Anatomy
- Topic
- Human Figure
- Narrative Type
- Human Figure
- Genre
- N/A
- Intended Audience
- N/A
- ISBN
- 9780470450260
About this product
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470450266
ISBN-13
9780470450260
eBay Product ID (ePID)
71824632
Product Key Features
Number of Pages
416 Pages
Publication Name
Zbrush Digital Sculpting Human Anatomy
Language
English
Subject
Computer Graphics, Digital Media / Video & Animation, Image Processing, Life Sciences / Human Anatomy & Physiology, Subjects & Themes / Human Figure
Publication Year
2010
Type
Textbook
Subject Area
Art, Computers, Science
Format
Trade Paperback / DVD-ROM
Dimensions
Item Height
0.9 in
Item Weight
0 Oz
Item Length
10 in
Item Width
8 in
Additional Product Features
Intended Audience
Trade
LCCN
2009-035138
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/9
Synopsis
Create memorable human figures for movies and games To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen. Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide. Understand the basic tenets of form, proportion, gesture, and rhythm Master basic anatomical terms for skeletal regions and muscle groups Break down the regions of the body into simple geometric shapes Begin roughing in your figure with Claytubes and other tools Create the impression of flesh over underlying muscle and bone Learn ZBrush remeshing and color-mapping techniques Flesh out your figure with fine detail and costuming Repurpose your figure for film, video games, Web, or digital output Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop VALUABLE COMPANION DVD Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice. Use ZBrush tools to perfect the fine detail of muscle construction Sculpt different kinds of fabric to clad a heroic character Lay the groundwork for believable facial expression with a solid foundation, Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file., Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin.
LC Classification Number
T385.S65975 2010
Item description from the seller
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