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WINDOWS GAME PROGRAMMING FOR DUMMIES By André Lamothe **Mint Condition**
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Condition:
“Book is in Like New / near Mint Condition. Will include dust jacket if it originally came with ”... Read moreabout condition
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Located in: US, United States
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Estimated between Fri, 21 Jun and Mon, 24 Jun to 43230
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Seller information
Registered as a Business Seller
Seller assumes all responsibility for this listing.
eBay item number:186398726323
Item specifics
- Condition
- Like New
- Seller Notes
- ISBN-10
- 0764516787
- Book Title
- Windows Game Programming For Dummies
- Genre
- COMPUTERS
- ISBN
- 9780764516788
- Subject Area
- Computers
- Publication Name
- Windows Game Programming for Dummies
- Item Length
- 9.2 in
- Publisher
- Wiley & Sons, Incorporated, John
- Subject
- Programming / Games, Operating Systems / Windows Desktop
- Publication Year
- 2002
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1 in
- Features
- Revised
- Item Width
- 7.5 in
- Item Weight
- 24.2 Oz
- Number of Pages
- 464 Pages
About this product
Product Information
Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if youre a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games.
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0764516787
ISBN-13
9780764516788
eBay Product ID (ePID)
2261232
Product Key Features
Publication Name
Windows Game Programming for Dummies
Format
Trade Paperback
Language
English
Features
Revised
Subject
Programming / Games, Operating Systems / Windows Desktop
Publication Year
2002
Type
Textbook
Subject Area
Computers
Number of Pages
464 Pages
Dimensions
Item Length
9.2 in
Item Height
1 in
Item Width
7.5 in
Item Weight
24.2 Oz
Additional Product Features
Edition Number
2
LCCN
2002-110304
Intended Audience
Trade
Lc Classification Number
Qa76.76.C672
Edition Description
Revised Edition
Table of Content
Foreword xxiii Introduction 1 Part 1: Getting Familiar with Windows Programming 7 Chapter 1 Setting Up for Windows 95/98/NT Game Programming 9 Chapter 2 Exploring the Basics of Video Game Design 15 Chapter 3 The Nuts and Bolts of Windows 95/98/NT Programming 39 Chapter 4 How to Handle Big Events 67 Chapter 5 Putting windows GDI to Work: Drawing Text and Graphics 83 Chapter 6 Wrapping Up Windows Programming 113 Part II Jacking In with DirectX 133 Chapter 7 The Architecture of DirectX and the Dreaded COM 135 Chapter 8 Getting to Know DirectDraw 151 Chapter 9 Using the DirectDraw Crayons 161 Chapter 10 Digging into DirectDraw: Animation and Bitmaps 187 Chapter 11 Digging Deeper into DirectDraw: Advanced Features 217 Chapter 12 The GPDUMB Game Engine, Part I 249 Part III The Rest of the Puzzle: Sound, Input, and Setup 291 Chapter 13 Making Noise with DirectSound 293 Chapter 14 The Ins and Outs of DirectInput 323 Chapter 15 Press OK to Install: Using DirectSetup and Autoplay 353 Chapter 16 GPDUMB Part II - The Final Conflict 363 Part IV The Glue of Games 389 Chapter 17 What Goes Up Must come Down: Physics Modeling 391 Chapter 18 Putting the Game Engine to Work with Underworld 413 Chapter 19 Marketing Your Madness 419 Part V The Part of Tens 423 Chapter 20 Ten Basic Rules of Game Design 425 Chapter 21 Ten Biggest Mistakes Game Programmers Make 431 Chapter 22 Ten Best Game Programming Resources on the Web 435 Part VI Bonus Chapters ....on the CD-ROM Chapter 23 The Lowdown on Artificial Intelligence Chapter 24 Game Programming Potpourri Appendix: About the CD 439 Index 445 Hungry Minds End-User License Agreement 467 Installation Instructions 469 Book Registration Information ... back of Book
Copyright Date
2002
Dewey Decimal
794.8/1/5269
Dewey Edition
21
Illustrated
Yes
Item description from the seller
Seller assumes all responsibility for this listing.
eBay item number:186398726323
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