The Functions of Role-Playing Games: How Participants Create Community, Solve Pr

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eBay item number:177591620008

Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
Seller Notes
“.”
Book Title
The Functions of Role-Playing Games: How Participants Create C
ISBN
9780786447107
Category

About this product

Product Identifiers

Publisher
Mcfarland & Company, Incorporated Publishers
ISBN-10
0786447109
ISBN-13
9780786447107
eBay Product ID (ePID)
79868333

Product Key Features

Number of Pages
216 Pages
Publication Name
Functions of Role-Playing Games : How Participants Create Community, Solve Problems and Explore Identity
Language
English
Subject
Sociology / General, Role Playing & Fantasy, Social Psychology
Publication Year
2010
Type
Textbook
Author
Sarah Lynne Bowman
Subject Area
Social Science, Games & Activities, Psychology
Format
Trade Paperback

Dimensions

Item Height
0.4 in
Item Weight
10.3 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2010-001187
Dewey Edition
22
TitleLeading
The
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
793.93
Table Of Content
Table of Contents Acknowledgments Preface Introduction 1. Historical Evolution and Cultural Permutations 2. Role-Playing in Communal Contexts 3. Interactional Dynamics in Role-Playing Games 4. Role-Playing as Scenario Building and Problem Solving 5. Tactical and Social Problem Solving 6. Role-Playing as Alteration of Identity 7. Character Evolution and Types of Identity Alteration Conclusion Appendix: Interview Questionnaire Chapter Notes Bibliography Index
Synopsis
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games., An in-depth look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. Although mainstream media often dismiss role-playing games as escapist and potentially dangerous, this study argues that role-playing encourages creativity, self-awareness, group cohesion and ""out-of-the-box"" thinking.
LC Classification Number
GV1202.F35B68 2010

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