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Macromedia Flash MX 2004 Hands-On Training [Dec 26, 2003] Yeung, Rosanna

US $9.89
ApproximatelyS$ 12.81
Condition:
Very Good
Almost Like New. No CD.
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eBay item number:166979733334

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Item specifics

Condition
Very Good
A book that has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See all condition definitionsopens in a new window or tab
Seller Notes
“Almost Like New. No CD.”
ISBN
9780321202987
Category

About this product

Product Identifiers

Publisher
Peachpit Press
ISBN-10
0321202988
ISBN-13
9780321202987
eBay Product ID (ePID)
30420757

Product Key Features

Number of Pages
984 Pages
Publication Name
Macromedia Flash Mx 2004 Hands-On Training
Language
English
Subject
Digital Media / Video & Animation
Publication Year
2003
Type
Textbook
Subject Area
Computers
Author
Rosanna Yeung
Series
Hands-On Training Ser.
Format
CD-ROM / Trade Paperback

Dimensions

Item Height
1.5 in
Item Weight
57.6 Oz
Item Length
9.3 in
Item Width
7.4 in

Additional Product Features

Intended Audience
Trade
LCCN
2003-112137
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.7/8
Table Of Content
Introduction. 1. Background Information. Introducing the New Flash MX 2004 Product Line. Why Use Flash MX 2004? What's New in Flash MX 2004? Flash MX Professional. Project, Player, or Projector? File Types Associated with Flash MX. Caution: Player Required! Beyond Flash MX. 2. Interface. The Document Window. The Timeline. Docking and Undocking the Timeline. The Layer Controls. The Edit Bar. The Toolbar. The Panels. Undocking and Docking Panels. Resizing Panels. Expanding, Collapsing, Hiding, and Closing Panels. Using the Panel Options Menu. Creating and Saving Panel Sets. Switching to Another Panel Set. The Panels Defined. Shortcut Keys. Custom Keyboard Shortcuts. Creating a New Shortcut Set. 3. Using the Drawing and Color Tools. Drawing Tools Explained. Lines, Strokes, and Fills Explained. Exercise 1. Drawing with the Pencil. Exercise 2. Modifying Lines. Exercise 3. Using the Oval and Rectangle Tools. Exercise 4. Using the Brush Tool. Exercise 5. Modifying Strokes and Fills. Exercise 6. Working with Multiple Objects. Exercise 7. Grouping Objects. What Is the Color Mixer Panel? Exercise 8. Creating Gradients. Exercise 9. Drawing with the Pen Tool. Exercise 10. Modifying Paths. 4. Animation Basics. The Timeline. Projects and Movies. Exercise 1. Document Properties. What Is a Keyframe? Keyframes in Flash MX. Exercise 2. Frame-by-Frame Animation with Keyframes. Exercise 3. Understanding Frame Rate. What Is the Frame Rate? Recommended Frame Rates. Exercise 4. Inserting and Deleting Frames. Exercise 5. Copying and Reversing Frames. Exercise 6. Onion Skinning. Exercise 7. Testing Movies. 5. Shape Tweening. What Is Shape Tweening? Exercise 1. Shape Tweening Text. Exercise 2. Shape Hinting. Exercise 3. Multiple Shape Tweening. Layer Properties Defined. Exercise 4. Animating Gradients. 6. Symbols and Instances. The Symbol and Instance Structure. Symbol Naming Conventions. Important Timeline Vocabulary Terms. Exercise 1. Creating Graphic Symbols. Exercise 2. Creating Symbol Instances. Exercise 3. Editing Symbols. Exercise 4. Editing Symbol Instances. Color Styles. Exercise 5. Animating Graphic Symbols. Exercise 6. Animating Instances by Modifying the Registration Point. 7. Motion Tweening and Timeline Effects. Shape Tweening Versus Motion Tweening. Exercise 1. Basic Motion Tweening. Exercise 2. Tweening Effects. Exercise 3. Editing Multiple Frames. Exercise 4. Using a Motion Guide. Exercise 5. Exploding Text. Motion Tweening Options and Limitations. Exercise 6. Timeline Effect Assistants. Exercise 7. Transition and Blur Timeline Effects. 8. Bitmaps \. Benefits of Bitmaps. Compression in Flash MX. Exercise 1. Importing and Compressing Bitmaps. Exercise 2. Importing Bitmap Sequences. Exercise 3. Converting Bitmaps to Vectors. Exercise 4. Basic Masking. Exercise 5. Animated Masks. Exercise 6. Breaking Apart Bitmaps. Exercise 7. Stroking a Bitmap. Exercise 8. Combining Bitmaps and Vectors. 9. Buttons \. Button States. Button Types. Exercise 1. Rollover Buttons. Exercise 2. Rollover Buttons with Text. Exercise 3. Duplicating and Aligning Buttons. Exercise 4. Adding Sound to Buttons. Exercise 5. Invisible Buttons. 10. Movie Clips. What Is a Movie Clip? Exercise 1. Creating a Movie Clip. Exercise 2. Animated Graphic Symbols Versus Movie Clip Symbols. Exercise 3. Creating an Animated Rollover Button. Exercise 4. Anima
Synopsis
You ve seen its potential its new extensible architecture, its faster run-time performance, its redesigned interface. Now it s time to tap it! When you re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004., You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.
LC Classification Number
QA76.625

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